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  1. Nov 11, 2016
    • Jordan's avatar
      Character creation working! · f66f9bbe
      Jordan authored
      - Needs more parts
      - Probably not persisting through scenes yet
      - Hue not implemented yet
      - Need to make sure all parts are same size
      f66f9bbe
    • Jordan's avatar
      Character Creation progress · ed327d25
      Jordan authored
      - Body options now array in "CharacterDisplay" Alot easier to set!
      - Filled in ChooseCharLook, almost done needs to communicate with
        setAppearance only
      ed327d25
    • Jordan's avatar
      Character creation progress · fcc96722
      Jordan authored
      - Now takes more character part option, public variable for each in
        "CharacterDisplay" object
      - Removed arm and replaced with shield
      fcc96722
    • Jordan's avatar
      Enemy has updated artwork · 5485de19
      Jordan authored
      - All animations are the SAME as the player now
      - The animation variable "speed" used to be bool, now it's float (like player)
      5485de19
    • Jordan's avatar
      Organization and new weapons! · 95757585
      Jordan authored
      - Deleted old art, enemy will be missing right now probably
      - Took the sword art and put them in weapon objects
      - Reduced the amount of "weapon" folders we have lol
      95757585
    • Ryan Hoppe (rmh898)'s avatar
      Added health bar to playerCollisions Script... will need to drag and drop/edit... · 508acaea
      Ryan Hoppe (rmh898) authored
      Added health bar to playerCollisions Script... will need to drag and drop/edit on the Player prefab after combat is fully implemented.
      508acaea
  2. Nov 10, 2016
  3. Nov 09, 2016
  4. Nov 08, 2016
    • Jordan's avatar
      New character art and animations · 8f043592
      Jordan authored
      - Character is now sperated into seperate parts
      - All new animations for each action
      - Weapon swapping is added
      	-> Create weapon asset, add sprite, drag onto players 'weapon'
      	object (see hierarchy)
      - A bit of organizing, feel free to do more
      8f043592
    • Graham Solie's avatar
      Enemy Health Added · eab4f4ca
      Graham Solie authored
      Enemy is taking damage but player is still not....for some reason
      eab4f4ca
  5. Nov 07, 2016
  6. Nov 06, 2016
    • Jordan's avatar
      Changes to enemy AI · 212d889e
      Jordan authored
      DECISIONS TREE CLASS:
      - Made lots of members private to remove Unity warnings
      - Removed parameters we didn't need from a few functions
      
      ENEMYAI:
      - Few structural changes, BuildDecisionTree seems to work in start() now
      - Now denoting actions with "a_ACTIONNAME" and decision with
        "d_DECISIONNAME".  Easier to read!
      212d889e
  7. Nov 02, 2016
  8. Oct 31, 2016
  9. Oct 30, 2016
  10. Oct 29, 2016
  11. Oct 28, 2016
  12. Oct 12, 2016
  13. Oct 10, 2016
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