Changes to enemy AI
DECISIONS TREE CLASS: - Made lots of members private to remove Unity warnings - Removed parameters we didn't need from a few functions ENEMYAI: - Few structural changes, BuildDecisionTree seems to work in start() now - Now denoting actions with "a_ACTIONNAME" and decision with "d_DECISIONNAME". Easier to read!
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- Zookeepers Trial/Assets/Scenes/arena.unity 0 additions, 0 deletionsZookeepers Trial/Assets/Scenes/arena.unity
- Zookeepers Trial/Assets/Scripts/ArenaCombatControl.cs 1 addition, 1 deletionZookeepers Trial/Assets/Scripts/ArenaCombatControl.cs
- Zookeepers Trial/Assets/Scripts/DecisionTree.cs 20 additions, 26 deletionsZookeepers Trial/Assets/Scripts/DecisionTree.cs
- Zookeepers Trial/Assets/Scripts/EnemyAI.cs 26 additions, 36 deletionsZookeepers Trial/Assets/Scripts/EnemyAI.cs
- Zookeepers Trial/Assets/Scripts/PlayerMovement.cs 4 additions, 4 deletionsZookeepers Trial/Assets/Scripts/PlayerMovement.cs
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