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Commit 56de72c3 authored by Ryan Hoppe (rmh898)'s avatar Ryan Hoppe (rmh898)
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Commented for further clarity

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......@@ -4,6 +4,8 @@ using UnityEngine.SceneManagement;
public class Collisions : MonoBehaviour {
/*CODE DEALING WITH COLLISIONS ON THE ENEMY...*/
private float hitpoints = 10; // base ten for now, will change with hp stat, etc (implement later)
public WeaponStats[] weapons;
public int currentWeapon = 0;
......
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