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  1. Nov 13, 2016
  2. Nov 12, 2016
  3. Nov 11, 2016
    • Jordan's avatar
      Enemy has updated artwork · 5485de19
      Jordan authored
      - All animations are the SAME as the player now
      - The animation variable "speed" used to be bool, now it's float (like player)
      5485de19
  4. Nov 09, 2016
    • Graham Solie's avatar
      AI tweaks · 841b703f
      Graham Solie authored
      Added Decsions and actions based on emeny health and player health
      841b703f
  5. Nov 08, 2016
    • Jordan's avatar
      New character art and animations · 8f043592
      Jordan authored
      - Character is now sperated into seperate parts
      - All new animations for each action
      - Weapon swapping is added
      	-> Create weapon asset, add sprite, drag onto players 'weapon'
      	object (see hierarchy)
      - A bit of organizing, feel free to do more
      8f043592
    • Graham Solie's avatar
      Enemy Health Added · eab4f4ca
      Graham Solie authored
      Enemy is taking damage but player is still not....for some reason
      eab4f4ca
  6. Nov 07, 2016
  7. Nov 06, 2016
    • Jordan's avatar
      Changes to enemy AI · 212d889e
      Jordan authored
      DECISIONS TREE CLASS:
      - Made lots of members private to remove Unity warnings
      - Removed parameters we didn't need from a few functions
      
      ENEMYAI:
      - Few structural changes, BuildDecisionTree seems to work in start() now
      - Now denoting actions with "a_ACTIONNAME" and decision with
        "d_DECISIONNAME".  Easier to read!
      212d889e
  8. Nov 02, 2016
  9. Oct 31, 2016
  10. Oct 30, 2016
  11. Oct 29, 2016
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