- Nov 13, 2016
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Jordan authored
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Jordan authored
- Need to add setAppearance script on each character to make it persist - Stats should be persisting - Appearance persisting - Weapon is not at the moment
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Jordan authored
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Mitchel Kovacs authored
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Mitchel Kovacs authored
This reverts commit fc0f1ccb.
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Mitchel Kovacs authored
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- Nov 12, 2016
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Mitchel Kovacs authored
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Michael LaFreniere authored
got a few buttons going (character doesnt transfer over yet)
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Michael LaFreniere authored
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- Nov 11, 2016
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Jordan authored
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Jordan authored
- Still needs to persist to other scenes - Slider value works now
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Jordan authored
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Jordan authored
- Needs more parts - Probably not persisting through scenes yet - Hue not implemented yet - Need to make sure all parts are same size
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Jordan authored
- Body options now array in "CharacterDisplay" Alot easier to set! - Filled in ChooseCharLook, almost done needs to communicate with setAppearance only
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Jordan authored
- Now takes more character part option, public variable for each in "CharacterDisplay" object - Removed arm and replaced with shield
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Jordan authored
- All animations are the SAME as the player now - The animation variable "speed" used to be bool, now it's float (like player)
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Jordan authored
- Deleted old art, enemy will be missing right now probably - Took the sword art and put them in weapon objects - Reduced the amount of "weapon" folders we have lol
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Ryan Hoppe (rmh898) authored
Added health bar to playerCollisions Script... will need to drag and drop/edit on the Player prefab after combat is fully implemented.
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- Nov 10, 2016
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
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- Nov 09, 2016
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Ryan Hoppe (rmh898) authored
Changing enemy hits so they take damage based on the range of the equipped weapon.... correct me if I'm wrong.
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Jordan authored
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Michael LaFreniere authored
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Jordan authored
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Graham Solie authored
Added Decsions and actions based on emeny health and player health
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Jordan authored
- Head , Face, player hue, Legs buttons (not sure if anything else) - Added player so you can see effects
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Jordan authored
- In character creation scene, can add and subtract stats - Still need character appearance - Background needs to change too
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Jordan authored
- Added stats script which will be filled in during character creation - Added character creation scene - UI not really implemented at this point
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- Nov 08, 2016
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Jordan authored
- Character is now sperated into seperate parts - All new animations for each action - Weapon swapping is added -> Create weapon asset, add sprite, drag onto players 'weapon' object (see hierarchy) - A bit of organizing, feel free to do more
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Graham Solie authored
Enemy is taking damage but player is still not....for some reason
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- Nov 07, 2016
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Michael LaFreniere authored
*bugs: unsure why buttons are skewing size, can't figure out how to make them all the same regardless of text length in each..... - will have to make the weapon choice a permanent change through static variables - but i have to go eat supper so i'll figure that out later lol.
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Michael LaFreniere authored
entering a door area triggers a text to let the player know how to enter/exit
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
This will be used for determining when to use various special attacks throughout the decision tree. This is simply a template and values can be changed. Also added a placeholder for a poison special attack, to be implemented.
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
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Graham Solie authored
Please keep Left is true and Right is false Started to add player health
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- Nov 06, 2016
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Jordan authored
DECISIONS TREE CLASS: - Made lots of members private to remove Unity warnings - Removed parameters we didn't need from a few functions ENEMYAI: - Few structural changes, BuildDecisionTree seems to work in start() now - Now denoting actions with "a_ACTIONNAME" and decision with "d_DECISIONNAME". Easier to read!
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- Nov 02, 2016
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Graham Solie authored
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Graham Solie authored
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