- Nov 13, 2016
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Mitchel Kovacs authored
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- Nov 12, 2016
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Michael LaFreniere authored
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Michael LaFreniere authored
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Mitchel Kovacs authored
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Michael LaFreniere authored
got a few buttons going (character doesnt transfer over yet)
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Michael LaFreniere authored
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- Nov 11, 2016
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Michael LaFreniere authored
will fix on play mode (should work for any sized screen) looks a little silly during scene view though. - few main screen tweaks (button highlights)
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Jordan authored
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Michael LaFreniere authored
# Conflicts: # Zookeepers Trial/Assets/Scenes/characterCreation.unity
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Michael LaFreniere authored
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Michael LaFreniere authored
Fixed the different screen size issue (during play mode, looks silly during scene view though)
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Jordan authored
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Jordan authored
- Still needs to persist to other scenes - Slider value works now
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Jordan authored
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Jordan authored
- Needs more parts - Probably not persisting through scenes yet - Hue not implemented yet - Need to make sure all parts are same size
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Jordan authored
- Body options now array in "CharacterDisplay" Alot easier to set! - Filled in ChooseCharLook, almost done needs to communicate with setAppearance only
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Jordan authored
- Now takes more character part option, public variable for each in "CharacterDisplay" object - Removed arm and replaced with shield
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Jordan authored
- All animations are the SAME as the player now - The animation variable "speed" used to be bool, now it's float (like player)
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Jordan authored
- Deleted old art, enemy will be missing right now probably - Took the sword art and put them in weapon objects - Reduced the amount of "weapon" folders we have lol
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Ryan Hoppe (rmh898) authored
Added health bar to playerCollisions Script... will need to drag and drop/edit on the Player prefab after combat is fully implemented.
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
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- Nov 10, 2016
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Mitchel Kovacs (mdk181) authored
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Mitchel Kovacs (mdk181) authored
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Mitchel Kovacs (mdk181) authored
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Mitchel Kovacs (mdk181) authored
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Mitchel Kovacs (mdk181) authored
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Mitchel Kovacs (mdk181) authored
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Mitchel Kovacs (mdk181) authored
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Mitchel Kovacs (mdk181) authored
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Mitchel Kovacs (mdk181) authored
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Mitchel Kovacs (mdk181) authored
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Mitchel Kovacs (mdk181) authored
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
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- Nov 09, 2016
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Ryan Hoppe (rmh898) authored
Changing enemy hits so they take damage based on the range of the equipped weapon.... correct me if I'm wrong.
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Mitchel Kovacs (mdk181) authored
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