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  1. Dec 06, 2016
  2. Dec 05, 2016
  3. Dec 04, 2016
  4. Dec 01, 2016
  5. Nov 30, 2016
  6. Nov 29, 2016
  7. Nov 28, 2016
  8. Nov 27, 2016
  9. Nov 25, 2016
  10. Nov 23, 2016
    • Graham Solie's avatar
      AI Tweaks · fd94fe64
      Graham Solie authored
      Added more actions, combat feels more life like
      fd94fe64
  11. Nov 20, 2016
  12. Nov 14, 2016
  13. Nov 13, 2016
  14. Nov 12, 2016
  15. Nov 09, 2016
  16. Nov 08, 2016
    • Jordan's avatar
      New character art and animations · 8f043592
      Jordan authored
      - Character is now sperated into seperate parts
      - All new animations for each action
      - Weapon swapping is added
      	-> Create weapon asset, add sprite, drag onto players 'weapon'
      	object (see hierarchy)
      - A bit of organizing, feel free to do more
      8f043592
    • Graham Solie's avatar
      Enemy Health Added · eab4f4ca
      Graham Solie authored
      Enemy is taking damage but player is still not....for some reason
      eab4f4ca
  17. Nov 06, 2016
    • Jordan's avatar
      Changes to enemy AI · 212d889e
      Jordan authored
      DECISIONS TREE CLASS:
      - Made lots of members private to remove Unity warnings
      - Removed parameters we didn't need from a few functions
      
      ENEMYAI:
      - Few structural changes, BuildDecisionTree seems to work in start() now
      - Now denoting actions with "a_ACTIONNAME" and decision with
        "d_DECISIONNAME".  Easier to read!
      212d889e
  18. Nov 02, 2016
  19. Oct 30, 2016
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