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  1. Nov 11, 2016
    • Jordan's avatar
      Fixed null reference, added body choices · ead0d792
      Jordan authored
      ead0d792
    • Jordan's avatar
      Character creation progress · fcc96722
      Jordan authored
      - Now takes more character part option, public variable for each in
        "CharacterDisplay" object
      - Removed arm and replaced with shield
      fcc96722
    • Jordan's avatar
      Enemy has updated artwork · 5485de19
      Jordan authored
      - All animations are the SAME as the player now
      - The animation variable "speed" used to be bool, now it's float (like player)
      5485de19
    • Jordan's avatar
      Organization and new weapons! · 95757585
      Jordan authored
      - Deleted old art, enemy will be missing right now probably
      - Took the sword art and put them in weapon objects
      - Reduced the amount of "weapon" folders we have lol
      95757585
  2. Nov 10, 2016
  3. Nov 09, 2016
  4. Nov 08, 2016
    • Jordan's avatar
      Small doorEnter fix · 9053a91f
      Jordan authored
      9053a91f
    • Jordan's avatar
      New character art and animations · 8f043592
      Jordan authored
      - Character is now sperated into seperate parts
      - All new animations for each action
      - Weapon swapping is added
      	-> Create weapon asset, add sprite, drag onto players 'weapon'
      	object (see hierarchy)
      - A bit of organizing, feel free to do more
      8f043592
    • Graham Solie's avatar
      Enemy Health Added · eab4f4ca
      Graham Solie authored
      Enemy is taking damage but player is still not....for some reason
      eab4f4ca
  5. Nov 07, 2016
    • Michael LaFreniere's avatar
      Shop Tweaks · 2564a257
      Michael LaFreniere authored
      Gets crazy skewed when screen size changes.... -__-
      Will have to play with that more... Looks decent at current screen size.
      - Couldn't figure out how to make a transparant background for the axes.
      2564a257
    • Michael LaFreniere's avatar
      Blacksmith Shop · dc579efe
      Michael LaFreniere authored
      *bugs:
      unsure why buttons are skewing size, can't figure out how to make them
      all the same regardless of text length in each.....
      - will have to make the weapon choice a permanent change through static
      variables - but i have to go eat supper so i'll figure that out later
      lol.
      dc579efe
    • Michael LaFreniere's avatar
      Door Text · 08d19642
      Michael LaFreniere authored
      entering a door area triggers a text to let the player know how to
      enter/exit
      08d19642
    • Graham Solie's avatar
      AI Fixes · 8a52b191
      Graham Solie authored
      Please keep Left is true and Right is false
      Started to add player health
      8a52b191
  6. Nov 06, 2016
    • Jordan's avatar
      Changes to enemy AI · 212d889e
      Jordan authored
      DECISIONS TREE CLASS:
      - Made lots of members private to remove Unity warnings
      - Removed parameters we didn't need from a few functions
      
      ENEMYAI:
      - Few structural changes, BuildDecisionTree seems to work in start() now
      - Now denoting actions with "a_ACTIONNAME" and decision with
        "d_DECISIONNAME".  Easier to read!
      212d889e
  7. Nov 02, 2016
  8. Oct 30, 2016
  9. Oct 29, 2016
  10. Oct 28, 2016
  11. Oct 12, 2016
  12. Oct 10, 2016
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