- Nov 29, 2016
-
-
Jordan authored
- Sped player up - Slash has a seperate hitbox now - Kick has a seperate hitbox now
-
- Nov 13, 2016
-
-
Mitchel Kovacs authored
-
Mitchel Kovacs authored
This reverts commit fc0f1ccb.
-
Mitchel Kovacs authored
-
- Nov 12, 2016
-
-
Mitchel Kovacs authored
-
- Nov 08, 2016
-
-
Jordan authored
- Character is now sperated into seperate parts - All new animations for each action - Weapon swapping is added -> Create weapon asset, add sprite, drag onto players 'weapon' object (see hierarchy) - A bit of organizing, feel free to do more
-
Graham Solie authored
Enemy is taking damage but player is still not....for some reason
-
- Nov 06, 2016
-
-
Jordan authored
DECISIONS TREE CLASS: - Made lots of members private to remove Unity warnings - Removed parameters we didn't need from a few functions ENEMYAI: - Few structural changes, BuildDecisionTree seems to work in start() now - Now denoting actions with "a_ACTIONNAME" and decision with "d_DECISIONNAME". Easier to read!
-
- Oct 29, 2016
-
-
Michael LaFreniere authored
Not finished, brain is quitting - will come back to! (Collision script)
-
- Oct 12, 2016
-
-
Graham Solie authored
Space for attack E for Block
-
- Oct 10, 2016
-
-
Michael LaFreniere authored
Main scene with walking animation, doors to other scenes but bug when exited. (appear at random door)
-