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  1. Nov 29, 2016
  2. Nov 27, 2016
  3. Nov 26, 2016
  4. Nov 25, 2016
  5. Nov 23, 2016
  6. Nov 22, 2016
  7. Nov 21, 2016
  8. Nov 20, 2016
  9. Nov 14, 2016
  10. Nov 13, 2016
  11. Nov 12, 2016
  12. Nov 11, 2016
    • Jordan's avatar
      Enemy has updated artwork · 5485de19
      Jordan authored
      - All animations are the SAME as the player now
      - The animation variable "speed" used to be bool, now it's float (like player)
      5485de19
    • Jordan's avatar
      Organization and new weapons! · 95757585
      Jordan authored
      - Deleted old art, enemy will be missing right now probably
      - Took the sword art and put them in weapon objects
      - Reduced the amount of "weapon" folders we have lol
      95757585
  13. Nov 10, 2016
    • Graham Solie's avatar
      AI Tweaks · c90e185c
      Graham Solie authored
      Rebuilt the tree with more decisions, funky stuff was goin on
      c90e185c
  14. Nov 09, 2016
  15. Nov 08, 2016
    • Jordan's avatar
      New character art and animations · 8f043592
      Jordan authored
      - Character is now sperated into seperate parts
      - All new animations for each action
      - Weapon swapping is added
      	-> Create weapon asset, add sprite, drag onto players 'weapon'
      	object (see hierarchy)
      - A bit of organizing, feel free to do more
      8f043592
    • Graham Solie's avatar
      Enemy Health Added · eab4f4ca
      Graham Solie authored
      Enemy is taking damage but player is still not....for some reason
      eab4f4ca
  16. Nov 07, 2016
    • Graham Solie's avatar
      AI Fixes · 8a52b191
      Graham Solie authored
      Please keep Left is true and Right is false
      Started to add player health
      8a52b191
  17. Nov 06, 2016
    • Jordan's avatar
      Changes to enemy AI · 212d889e
      Jordan authored
      DECISIONS TREE CLASS:
      - Made lots of members private to remove Unity warnings
      - Removed parameters we didn't need from a few functions
      
      ENEMYAI:
      - Few structural changes, BuildDecisionTree seems to work in start() now
      - Now denoting actions with "a_ACTIONNAME" and decision with
        "d_DECISIONNAME".  Easier to read!
      212d889e
  18. Nov 02, 2016
  19. Oct 30, 2016
  20. Oct 29, 2016
  21. Oct 28, 2016
  22. Oct 10, 2016
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