- Nov 29, 2016
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mitchelkovacs authored
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- Nov 27, 2016
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Mitchel Kovacs (mdk181) authored
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- Nov 26, 2016
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Michael LaFreniere authored
whoop whoop!
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- Nov 25, 2016
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Graham Solie authored
Rotated Weps a litltle bit to look more O'natural
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- Nov 23, 2016
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Jordan authored
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Jordan authored
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Ryan Hoppe (rmh898) authored
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Graham Solie authored
Added more actions, combat feels more life like
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Ryan Hoppe (rmh898) authored
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- Nov 22, 2016
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Jordan authored
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- Nov 21, 2016
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Graham Solie authored
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- Nov 20, 2016
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Graham Solie authored
can no longer hold block for ever
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Graham Solie authored
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- Nov 14, 2016
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Jordan authored
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Michael LaFreniere authored
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- Nov 13, 2016
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Mitchel Kovacs authored
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Jordan authored
- Stored in weaponList script so you only have to set once! - Should persist through scenes if player has playerStats script on
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Jordan authored
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Jordan authored
- Need to add setAppearance script on each character to make it persist - Stats should be persisting - Appearance persisting - Weapon is not at the moment
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Mitchel Kovacs authored
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Mitchel Kovacs authored
This reverts commit fc0f1ccb.
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Mitchel Kovacs authored
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- Nov 12, 2016
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Mitchel Kovacs authored
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Michael LaFreniere authored
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- Nov 11, 2016
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Jordan authored
- All animations are the SAME as the player now - The animation variable "speed" used to be bool, now it's float (like player)
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Jordan authored
- Deleted old art, enemy will be missing right now probably - Took the sword art and put them in weapon objects - Reduced the amount of "weapon" folders we have lol
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- Nov 10, 2016
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Graham Solie authored
Rebuilt the tree with more decisions, funky stuff was goin on
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- Nov 09, 2016
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Jordan authored
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Graham Solie authored
Added Decsions and actions based on emeny health and player health
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- Nov 08, 2016
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Jordan authored
- Character is now sperated into seperate parts - All new animations for each action - Weapon swapping is added -> Create weapon asset, add sprite, drag onto players 'weapon' object (see hierarchy) - A bit of organizing, feel free to do more
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Graham Solie authored
Enemy is taking damage but player is still not....for some reason
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- Nov 07, 2016
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Graham Solie authored
Please keep Left is true and Right is false Started to add player health
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- Nov 06, 2016
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Jordan authored
DECISIONS TREE CLASS: - Made lots of members private to remove Unity warnings - Removed parameters we didn't need from a few functions ENEMYAI: - Few structural changes, BuildDecisionTree seems to work in start() now - Now denoting actions with "a_ACTIONNAME" and decision with "d_DECISIONNAME". Easier to read!
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- Nov 02, 2016
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Graham Solie authored
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- Oct 30, 2016
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Jordan authored
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Jordan authored
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Graham Solie authored
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- Oct 29, 2016
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Graham Solie authored
So Smart
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- Oct 28, 2016
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Michael LaFreniere authored
YAHOOOO
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- Oct 10, 2016
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Michael LaFreniere authored
Main scene with walking animation, doors to other scenes but bug when exited. (appear at random door)
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