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  1. Nov 13, 2016
  2. Nov 12, 2016
  3. Nov 11, 2016
    • Jordan's avatar
      Enemy has updated artwork · 5485de19
      Jordan authored
      - All animations are the SAME as the player now
      - The animation variable "speed" used to be bool, now it's float (like player)
      5485de19
    • Jordan's avatar
      Organization and new weapons! · 95757585
      Jordan authored
      - Deleted old art, enemy will be missing right now probably
      - Took the sword art and put them in weapon objects
      - Reduced the amount of "weapon" folders we have lol
      95757585
  4. Nov 09, 2016
  5. Nov 08, 2016
    • Jordan's avatar
      New character art and animations · 8f043592
      Jordan authored
      - Character is now sperated into seperate parts
      - All new animations for each action
      - Weapon swapping is added
      	-> Create weapon asset, add sprite, drag onto players 'weapon'
      	object (see hierarchy)
      - A bit of organizing, feel free to do more
      8f043592
    • Graham Solie's avatar
      Enemy Health Added · eab4f4ca
      Graham Solie authored
      Enemy is taking damage but player is still not....for some reason
      eab4f4ca
  6. Nov 07, 2016
    • Graham Solie's avatar
      AI Fixes · 8a52b191
      Graham Solie authored
      Please keep Left is true and Right is false
      Started to add player health
      8a52b191
  7. Nov 06, 2016
    • Jordan's avatar
      Changes to enemy AI · 212d889e
      Jordan authored
      DECISIONS TREE CLASS:
      - Made lots of members private to remove Unity warnings
      - Removed parameters we didn't need from a few functions
      
      ENEMYAI:
      - Few structural changes, BuildDecisionTree seems to work in start() now
      - Now denoting actions with "a_ACTIONNAME" and decision with
        "d_DECISIONNAME".  Easier to read!
      212d889e
  8. Nov 02, 2016
  9. Oct 30, 2016
  10. Oct 29, 2016
  11. Oct 28, 2016
  12. Oct 10, 2016
  13. Oct 08, 2016
  14. Sep 22, 2016
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