- Nov 07, 2016
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Graham Solie authored
Please keep Left is true and Right is false Started to add player health
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- Nov 06, 2016
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Jordan authored
DECISIONS TREE CLASS: - Made lots of members private to remove Unity warnings - Removed parameters we didn't need from a few functions ENEMYAI: - Few structural changes, BuildDecisionTree seems to work in start() now - Now denoting actions with "a_ACTIONNAME" and decision with "d_DECISIONNAME". Easier to read!
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- Nov 02, 2016
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Graham Solie authored
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Graham Solie authored
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- Oct 31, 2016
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Graham Solie authored
enemy blocks and attacks
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- Oct 30, 2016
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Jordan authored
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Ryan Hoppe (rmh898) authored
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Jordan authored
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Graham Solie authored
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- Oct 29, 2016
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Graham Solie authored
So Smart
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Michael LaFreniere authored
if the player cant move when you start up - click on the player object, set the 'size' variable to 1 under the player controller script in the inspector. drag and drop a weapon object onto the slot and VOILAH!
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Michael LaFreniere authored
Not finished, brain is quitting - will come back to! (Collision script)
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Graham Solie authored
restrics movement past shops
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Jordan authored
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- Oct 28, 2016
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Michael LaFreniere authored
Scripts to be used by shops and modify the player stats (not implemented yet) Can create new weapons by clicking on the menu Assets > create > new weapon
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Michael LaFreniere authored
YAHOOOO
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Jordan authored
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- Oct 12, 2016
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Graham Solie authored
Space for attack E for Block
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- Oct 10, 2016
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Michael LaFreniere authored
Main scene with walking animation, doors to other scenes but bug when exited. (appear at random door)
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