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  1. Nov 09, 2016
    • Graham Solie's avatar
      AI tweaks · 841b703f
      Graham Solie authored
      Added Decsions and actions based on emeny health and player health
      841b703f
  2. Nov 08, 2016
    • Jordan's avatar
      New character art and animations · 8f043592
      Jordan authored
      - Character is now sperated into seperate parts
      - All new animations for each action
      - Weapon swapping is added
      	-> Create weapon asset, add sprite, drag onto players 'weapon'
      	object (see hierarchy)
      - A bit of organizing, feel free to do more
      8f043592
    • Graham Solie's avatar
      Enemy Health Added · eab4f4ca
      Graham Solie authored
      Enemy is taking damage but player is still not....for some reason
      eab4f4ca
  3. Nov 07, 2016
    • Graham Solie's avatar
      AI Fixes · 8a52b191
      Graham Solie authored
      Please keep Left is true and Right is false
      Started to add player health
      8a52b191
  4. Nov 06, 2016
    • Jordan's avatar
      Changes to enemy AI · 212d889e
      Jordan authored
      DECISIONS TREE CLASS:
      - Made lots of members private to remove Unity warnings
      - Removed parameters we didn't need from a few functions
      
      ENEMYAI:
      - Few structural changes, BuildDecisionTree seems to work in start() now
      - Now denoting actions with "a_ACTIONNAME" and decision with
        "d_DECISIONNAME".  Easier to read!
      212d889e
  5. Nov 02, 2016
  6. Oct 30, 2016
  7. Oct 29, 2016
  8. Oct 28, 2016
  9. Oct 10, 2016
  10. Oct 08, 2016
  11. Sep 22, 2016
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