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  1. Nov 28, 2016
  2. Nov 27, 2016
  3. Nov 25, 2016
  4. Nov 23, 2016
    • Graham Solie's avatar
      AI Tweaks · fd94fe64
      Graham Solie authored
      Added more actions, combat feels more life like
      fd94fe64
  5. Nov 22, 2016
  6. Nov 21, 2016
  7. Nov 19, 2016
  8. Nov 14, 2016
  9. Nov 13, 2016
  10. Nov 12, 2016
  11. Nov 11, 2016
    • Jordan's avatar
      Enemy has updated artwork · 5485de19
      Jordan authored
      - All animations are the SAME as the player now
      - The animation variable "speed" used to be bool, now it's float (like player)
      5485de19
  12. Nov 10, 2016
    • Graham Solie's avatar
      AI Tweaks · c90e185c
      Graham Solie authored
      Rebuilt the tree with more decisions, funky stuff was goin on
      c90e185c
  13. Nov 09, 2016
    • Graham Solie's avatar
      AI tweaks · 841b703f
      Graham Solie authored
      Added Decsions and actions based on emeny health and player health
      841b703f
  14. Nov 08, 2016
    • Jordan's avatar
      New character art and animations · 8f043592
      Jordan authored
      - Character is now sperated into seperate parts
      - All new animations for each action
      - Weapon swapping is added
      	-> Create weapon asset, add sprite, drag onto players 'weapon'
      	object (see hierarchy)
      - A bit of organizing, feel free to do more
      8f043592
    • Graham Solie's avatar
      Enemy Health Added · eab4f4ca
      Graham Solie authored
      Enemy is taking damage but player is still not....for some reason
      eab4f4ca
  15. Nov 07, 2016
  16. Nov 06, 2016
    • Jordan's avatar
      Changes to enemy AI · 212d889e
      Jordan authored
      DECISIONS TREE CLASS:
      - Made lots of members private to remove Unity warnings
      - Removed parameters we didn't need from a few functions
      
      ENEMYAI:
      - Few structural changes, BuildDecisionTree seems to work in start() now
      - Now denoting actions with "a_ACTIONNAME" and decision with
        "d_DECISIONNAME".  Easier to read!
      212d889e
  17. Nov 02, 2016
  18. Oct 31, 2016
  19. Oct 30, 2016
  20. Oct 29, 2016
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