- Nov 20, 2016
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Michael LaFreniere authored
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Graham Solie authored
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- Nov 19, 2016
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Graham Solie authored
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- Nov 14, 2016
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Jordan authored
- 7 new shields added - 2 new legs - 1 new face - 2 new background
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Michael LaFreniere authored
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mitchelkovacs authored
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- Nov 13, 2016
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Michael LaFreniere authored
no longer can "enter" it
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Mitchel Kovacs authored
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Mitchel Kovacs authored
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Jordan authored
- Located in creation scene -> canvas -> choose character stats - Change that to change starting weapon
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Jordan authored
- Stored in weaponList script so you only have to set once! - Should persist through scenes if player has playerStats script on
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Jordan authored
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Jordan authored
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Jordan authored
- Need to add setAppearance script on each character to make it persist - Stats should be persisting - Appearance persisting - Weapon is not at the moment
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Jordan authored
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Mitchel Kovacs authored
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Mitchel Kovacs authored
This reverts commit fc0f1ccb.
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Mitchel Kovacs authored
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- Nov 12, 2016
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Mitchel Kovacs authored
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Michael LaFreniere authored
got a few buttons going (character doesnt transfer over yet)
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Michael LaFreniere authored
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- Nov 11, 2016
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Jordan authored
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Jordan authored
- Still needs to persist to other scenes - Slider value works now
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Jordan authored
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Jordan authored
- Needs more parts - Probably not persisting through scenes yet - Hue not implemented yet - Need to make sure all parts are same size
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Jordan authored
- Body options now array in "CharacterDisplay" Alot easier to set! - Filled in ChooseCharLook, almost done needs to communicate with setAppearance only
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Jordan authored
- Now takes more character part option, public variable for each in "CharacterDisplay" object - Removed arm and replaced with shield
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Jordan authored
- All animations are the SAME as the player now - The animation variable "speed" used to be bool, now it's float (like player)
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Jordan authored
- Deleted old art, enemy will be missing right now probably - Took the sword art and put them in weapon objects - Reduced the amount of "weapon" folders we have lol
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Ryan Hoppe (rmh898) authored
Added health bar to playerCollisions Script... will need to drag and drop/edit on the Player prefab after combat is fully implemented.
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- Nov 10, 2016
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
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Graham Solie authored
Rebuilt the tree with more decisions, funky stuff was goin on
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- Nov 09, 2016
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Ryan Hoppe (rmh898) authored
Changing enemy hits so they take damage based on the range of the equipped weapon.... correct me if I'm wrong.
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Jordan authored
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Michael LaFreniere authored
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Jordan authored
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Graham Solie authored
Added Decsions and actions based on emeny health and player health
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Jordan authored
- Head , Face, player hue, Legs buttons (not sure if anything else) - Added player so you can see effects
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Jordan authored
- In character creation scene, can add and subtract stats - Still need character appearance - Background needs to change too
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