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Mitchel Kovacs authoredMitchel Kovacs authored
setAppearance.cs 1.92 KiB
using UnityEngine;
using System.Collections;
// Made specifically for the player object
// This is used anywhere ingame aswell as in character creation
public class setAppearance : MonoBehaviour {
private Sprite curFace;
private Sprite curHead;
private Sprite curLegs;
private float curRed;
private float curGreen;
private float curBlue;
private SpriteRenderer head;
private SpriteRenderer face;
private SpriteRenderer body;
private SpriteRenderer legR; // looking AT the player right
private SpriteRenderer legL; // looking AT the player left
private SpriteRenderer arm;
private SpriteRenderer forearm;
void Awake() {
face = transform.FindChild("face").gameObject.GetComponent<SpriteRenderer> ();
body = transform.FindChild("body").gameObject.GetComponent<SpriteRenderer> ();
head = transform.FindChild("head").gameObject.GetComponent<SpriteRenderer> ();
arm = transform.FindChild("arm").gameObject.GetComponent<SpriteRenderer> ();
forearm = transform.FindChild("forearm").gameObject.GetComponent<SpriteRenderer> ();
legR = transform.FindChild("legR").gameObject.GetComponent<SpriteRenderer> ();
legL = transform.FindChild("legL").gameObject.GetComponent<SpriteRenderer> ();
}
public void refresh(){
face.sprite = curFace;
head.sprite = curHead;
legR.sprite = curLegs; // two legs, do twice
legL.sprite = curLegs;
}
public void addColor(float red, float green, float blue){
// Don't change face color
curRed = red;
curGreen = green;
curBlue = blue;
head.color = new Color(red,green,blue,1);
body.color = new Color(red,green,blue,1);
legR.color = new Color(red,green,blue,1);
legL.color = new Color(red,green,blue,1);
arm.color = new Color(red,green,blue,1);
forearm.color = new Color(red,green,blue,1);
}
public void setFace(Sprite newFace){
curFace = newFace;
}
public void setHead(Sprite newHead){
curHead = newHead;
}
public void setLegs(Sprite newLegs){
curLegs = newLegs;
}
}