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using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
/*
* A countdown timer for the Prefight scene
* Will atuomatically proceed to arena when ready
*/
public class Prefight : MonoBehaviour {
public int time;
public Text playerName;
public Text enemyName;
private PlayerStats player;
private setEnemyAppearance enemy;
void Start() {
player = GameObject.Find("ShopPlayer").GetComponent<PlayerStats>();
enemy = GameObject.Find("Enemy").GetComponent<setEnemyAppearance>();
}
void Update () {
playerName.text = PlayerStats.playerName;
enemyName.text = setEnemyAppearance.enemyName;
if (time > 0) {