using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; using UnityEngine.UI; /* * A countdown timer for the Prefight scene * Will atuomatically proceed to arena when ready */ public class Prefight : MonoBehaviour { public int time; public Text playerName; public Text enemyName; private PlayerStats player; private setEnemyAppearance enemy; void Start() { player = GameObject.Find("ShopPlayer").GetComponent<PlayerStats>(); enemy = GameObject.Find("Enemy").GetComponent<setEnemyAppearance>(); } void Update () { playerName.text = PlayerStats.playerName; enemyName.text = setEnemyAppearance.enemyName; if (time > 0) { time--; } else { SceneManager.LoadScene("arena"); } } }