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Created with Raphaël 2.2.027Mar262423222120191817161514131211109876543228Feb27262520191817161412111098765432131Jan3029262221working branchhtoo-branch mainhtoo-branch main.renamed evilspirit.gdalan-branchalan-branchRenmaed magic apprentice in theme piece config.renamed some piece scenes to fix case mismatchRenamed evilspirit.tscnfixed case mismatchAdded evil spirit class name back to gd script (required for AI)fixed bug where non pawn piece upgrading will stack onto the new upgraded pieceAI now conciders evil spirit a pawn, removed extra print statementfixed stage selection screen player pawn moving to stagesmerged with alan branchmerged with rajMerge branch 'raj-branch' of git.cs.usask.ca:kha451/go-save-the-king into htoo-branchworked on balancing spawn, pawns spawn too much nowpulled from main and added updated tilesraj-branchraj-branchFirst popup size is off, other popup stuff seems to work as expectedRemoved extra print statementFixed tooltip repositioningFixed popup minimum sizeAdding some padding between tooltips and screen edgeFixed tooltip popup z positon, improved positioning for piece placementfixed shop popup on victoryMade shop buttons not interactable during animationsAI now moves any of the pawn-like pieces over other pieces instead of just pawnsadd ranged_capture_requested signal to DragonPieceenemy pawns now spawn in the second row and non pawn spawn in the back, evil spirit promotion buggedfixed highlighting tiles for pawn piecesclicking display pawns in UI now highlights second rowpawns can only be placed in the second row and non pawn in the firstfixed bug in build versionfixed more capitalization issuesMerge remote-tracking branch 'origin/htoo-branch' into alan-branchfixed stalemate UIadjusted shop height and resolution a bit to fit nicerupdated game over screen, I think its working and centered nowfixed promotion bug when enemy was last piece on board.fixed tooltip position in shop, adjusted game over positionfixed GameOver screen just fixed layout for now
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