Skip to content
Snippets Groups Projects
Commit cbbb95ac authored by rajeshrodney's avatar rajeshrodney
Browse files

Updated and refined White chess pieces

parent fef58005
No related branches found
No related tags found
No related merge requests found
Showing
with 135 additions and 681 deletions
......@@ -6,66 +6,44 @@ dock_5_selected_tab_idx=0
dock_floating={}
dock_bottom=[]
dock_closed=[]
dock_split_2=278
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
<<<<<<< HEAD
dock_hsplit_2=498
dock_hsplit_3=-380
=======
dock_hsplit_2=270
dock_hsplit_3=-254
>>>>>>> 37cdf4d48acbdca93e302e2c3a2694e420a9d4fb
<<<<<<<HEADdock_hsplit_2=498
dock_hsplit_3=-540
dock_hsplit_2=540
dock_hsplit_4=0
dock_filesystem_h_split_offset=240
dock_filesystem_h_split_offset=480
dock_filesystem_v_split_offset=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
<<<<<<< HEAD
dock_filesystem_selected_paths=PackedStringArray("res://scenes/title_screen.tscn")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/", "res://scenes/ui/")
=======
dock_filesystem_selected_paths=PackedStringArray("res://assets/")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/")
>>>>>>> 37cdf4d48acbdca93e302e2c3a2694e420a9d4fb
dock_filesystem_selected_paths=PackedStringArray("res://")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://")
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"
[EditorNode]
<<<<<<< HEAD
open_scenes=PackedStringArray("res://main.tscn", "res://scenes/title_screen.tscn", "res://scenes/scene_manager.tscn")
current_scene="res://main.tscn"
center_split_offset=-239
selected_default_debugger_tab_idx=1
=======
open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/explosion.tscn", "res://scenes/Pawn.tscn", "res://scenes/Rook.tscn", "res://scenes/Bishop.tscn", "res://scenes/Queen.tscn", "res://scenes/King.tscn", "res://scenes/Knight.tscn", "res://scenes/Assassin.tscn", "res://scenes/Mage.tscn", "res://scenes/Wizard.tscn")
current_scene="res://scenes/Pawn.tscn"
center_split_offset=-362
open_scenes=PackedStringArray("res://scenes/game.tscn")
current_scene="res://scenes/game.tscn"
center_split_offset=0
selected_default_debugger_tab_idx=0
>>>>>>> 37cdf4d48acbdca93e302e2c3a2694e420a9d4fb
selected_main_editor_idx=2
selected_bottom_panel_item=0
selected_main_editor_idx=1
[ScriptEditor]
<<<<<<< HEAD
open_scripts=["res://scripts/title_screen/menu_button.gd", "res://scripts/scene_manager.gd", "res://scripts/title_screen/title_screen.gd"]
selected_script="res://scripts/scene_manager.gd"
=======
open_scripts=["res://scripts/Assassin.gd", "res://scripts/Bishop.gd", "res://scripts/game.gd", "res://scripts/King.gd", "res://scripts/Knight.gd", "res://scripts/Mage.gd", "res://scripts/Pawn.gd", "res://scripts/Piece.gd", "res://scripts/Queen.gd", "res://scripts/Rook.gd", "res://scripts/Wizard.gd"]
selected_script="res://scripts/game.gd"
>>>>>>> 37cdf4d48acbdca93e302e2c3a2694e420a9d4fb
open_scripts=[]
selected_script=""
open_help=[]
script_split_offset=70
script_split_offset=140
list_split_offset=0
zoom_factor=1.0
[ShaderEditor]
open_shaders=["res://assets/shaders/shadow.gdshader", "res://assets/shaders/bg.gdshader", "res://assets/shaders/color.gdshader", "res://assets/shaders/3d_effect.gdshader"]
open_shaders=[]
split_offset=0
selected_shader="res://assets/shaders/3d_effect.gdshader"
selected_shader=""
text_shader_zoom_factor=1.0
This diff is collapsed.
<<<<<<< HEAD
res://main.tscn
res://assets/shaders/3d_effect.gdshader
res://assets/shaders/shadow.gdshader
res://assets/shaders/bg.gdshader
res://assets/shaders/color.gdshader
res://scripts/scene_manager.gd
res://scenes/title_screen.tscn
res://scenes/scene_manager.tscn
=======
res://scenes/game.tscn
res://assets/shaders/color.gdshader
res://assets/shaders/shadow.gdshader
res://assets/shaders/bg.gdshader
res://assets/noise/noise.tres
res://assets/noise/noise2.tres
res://assets/noise/noise3.tres
res://scenes/explosion.tscn
res://scenes/Pawn.tscn
res://scenes/Rook.tscn
res://scenes/Bishop.tscn
res://scenes/Queen.tscn
res://scenes/King.tscn
res://scenes/Knight.tscn
res://scenes/Assassin.tscn
res://scenes/Mage.tscn
res://scenes/Wizard.tscn
res://scripts/Bishop.gd
res://scripts/game.gd
>>>>>>> 37cdf4d48acbdca93e302e2c3a2694e420a9d4fb
res://scripts/Assassin.gd
......@@ -8,7 +8,7 @@ Anim={
"grid_snap_active": false,
"grid_step": Vector2(8, 8),
"grid_visibility": 1,
"ofs": Vector2(-1092.7, -448.319),
"ofs": Vector2(-258.691, -480.103),
"primary_grid_step": Vector2i(8, 8),
"show_group_gizmos": true,
"show_guides": true,
......@@ -175,8 +175,4 @@ Anim={
"zfar": 4000.01,
"znear": 0.05
}
<<<<<<< HEAD
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Main")])
=======
selected_nodes=Array[NodePath]([])
>>>>>>> 37cdf4d48acbdca93e302e2c3a2694e420a9d4fb
......@@ -5,39 +5,9 @@ use_advanced_connections=false
[dialog_bounds]
<<<<<<< HEAD
create_new_node=Rect2(2145, 197, 900, 700)
<<<<<<<HEADcreate_new_node=Rect2(2145, 197, 900, 700)
project_settings=Rect2(2022, 76, 1590, 867)
=======
create_new_node=Rect2(2371, 126, 900, 700)
project_settings=Rect2(360, 190, 1200, 700)
>>>>>>> 37cdf4d48acbdca93e302e2c3a2694e420a9d4fb
[script_setup]
last_selected_language="GDScript"
[recent_files]
<<<<<<< HEAD
scripts=["res://scripts/board.gd", "res://scripts/scene_manager.gd", "res://scripts/title_screen/menu_button.gd", "res://scripts/title_screen/title_screen.gd", "res://scripts/Knight.gd", "res://scripts/King.gd", "res://scripts/Queen.gd", "res://scripts/Bishop.gd", "res://scripts/Rook.gd", "res://scripts/Pawn.gd"]
scenes=["res://scenes/scene_manager.tscn", "res://scenes/title_screen.tscn", "res://main.tscn", "res://scenes/ui/menu_button.tscn", "res://scenes/game.tscn", "res://scenes/board.tscn", "res://scenes/ui/title_screen.tscn", "res://scenes/title_screen/menu_button.tscn", "res://scenes/title_screen/title_screen.tscn", "res://scenes/Knight.tscn"]
=======
scripts=["res://scripts/Wizard.gd", "res://scripts/Mage.gd", "res://scripts/Assassin.gd", "res://scripts/Knight.gd", "res://scripts/King.gd", "res://scripts/Queen.gd", "res://scripts/Bishop.gd", "res://scripts/Rook.gd", "res://scripts/Pawn.gd", "res://scripts/Piece.gd"]
scenes=["res://scenes/Wizard.tscn", "res://scenes/Mage.tscn", "res://scenes/Assassin.tscn", "res://scenes/Knight.tscn", "res://scenes/King.tscn", "res://scenes/Queen.tscn", "res://scenes/Bishop.tscn", "res://scenes/Rook.tscn", "res://scenes/Pawn.tscn", "res://scenes/explosion.tscn"]
>>>>>>> 37cdf4d48acbdca93e302e2c3a2694e420a9d4fb
[color_picker]
picker_shape=3
recent_presets=PackedColorArray(0.826, 0.826, 0.826, 0.8, 0.1, 0.25, 0.6, 0.9, 0.1, 0.25, 0.6, 1, 0.826, 0.826, 0.826, 1, 0, 0, 0, 1, 1, 1, 1, 0.757, 1, 1, 1, 1, 1, 1, 1, 0.5, 1, 1, 1, 0)
color_mode=2
[shader_setup]
last_selected_mode=1
last_selected_language="Shader"
[project_settings]
advanced_mode=true
scenes=["res://scenes/game.tscn"]
[res://scripts/game.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 26,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
<<<<<<< HEAD
"row": 121,
"scroll_position": 98.0,
=======
"row": 53,
"scroll_position": 53.0,
>>>>>>> 37cdf4d48acbdca93e302e2c3a2694e420a9d4fb
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/Piece.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 0,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 13,
"scroll_position": 4.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/Pawn.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 0,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 12,
"scroll_position": 2.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/Rook.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 45,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 11,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/Bishop.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 3,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 80,
<<<<<<< HEAD
"scroll_position": 59.0,
=======
"scroll_position": 0.0,
>>>>>>> 37cdf4d48acbdca93e302e2c3a2694e420a9d4fb
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/Queen.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 0,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 0,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/King.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 0,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 0,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/Knight.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 14,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 11,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/title_screen/title_screen.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 1,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 17,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/title_screen/menu_button.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 16,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 1,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/scene_manager.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 35,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 9,
"scroll_position": 17.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/Assassin.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 0,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 49,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/Mage.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 19,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 113,
"scroll_position": 101.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/Wizard.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 0,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 0,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
......@@ -53,7 +53,6 @@ list=Array[Dictionary]([{
"language": &"GDScript",
"path": "res://scripts/Rook.gd"
}, {
<<<<<<< HEAD
"base": &"Button",
"class": &"TitleButton",
"icon": "",
......@@ -65,13 +64,12 @@ list=Array[Dictionary]([{
"icon": "",
"language": &"GDScript",
"path": "res://scripts/title_screen/title_screen.gd"
=======
}, {
"base": &"Piece",
"class": &"Wizard",
"icon": "",
"language": &"GDScript",
"path": "res://scripts/Wizard.gd"
>>>>>>> 37cdf4d48acbdca93e302e2c3a2694e420a9d4fb
}, {
"base": &"Node",
"class": &"game",
......
No preview for this file type
source_md5="1f8596704a4313c38e12d613f3fbe423"
dest_md5="63e062f92b548311db291c264535621e"
dest_md5="7386ff6bb470f294f0724aa6b4a3c399"
No preview for this file type
source_md5="1ee24bf68d43a784b8af3720f929830c"
dest_md5="2260e63ce3cef51f2b4586482514e425"
dest_md5="214f2a3afee18823f3ef358920265f56"
No preview for this file type
source_md5="98129eb716061176fa515ad0a02440fd"
dest_md5="6c8c45f254c9f0041e827b93b1ed6b23"
dest_md5="f9f8d3eb9d297585ac2924a32ff164d3"
No preview for this file type
No preview for this file type
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cjc7sh4hfoqt3"
path="res://.godot/imported/Black_Assassin.png-92f0801c336ab61369a2b93fc5e3abcd.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Resized Chess Piece Assets/Black_Assassin.png"
dest_files=["res://.godot/imported/Black_Assassin.png-92f0801c336ab61369a2b93fc5e3abcd.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cmportfufw0sc"
path="res://.godot/imported/Black_Bishop.png-dfabfc0c81260272c753c7f344c2996a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Resized Chess Piece Assets/Black_Bishop.png"
dest_files=["res://.godot/imported/Black_Bishop.png-dfabfc0c81260272c753c7f344c2996a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ccqn4arw41esa"
path="res://.godot/imported/Black_Pawn.png-73ec9504aa6a8628b0708bd600099243.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Resized Chess Piece Assets/Black_Pawn.png"
dest_files=["res://.godot/imported/Black_Pawn.png-73ec9504aa6a8628b0708bd600099243.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://d13pkit0yx8w1"
path="res://.godot/imported/Black_Queen.png-129070e6a0ddc5f7ae2bf0cc746c3d32.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Resized Chess Piece Assets/Black_Queen.png"
dest_files=["res://.godot/imported/Black_Queen.png-129070e6a0ddc5f7ae2bf0cc746c3d32.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bsuewqxoi3kxe"
path="res://.godot/imported/Black_king.png-dbd93650975809023d5051fb7e838887.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Resized Chess Piece Assets/Black_king.png"
dest_files=["res://.godot/imported/Black_king.png-dbd93650975809023d5051fb7e838887.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment