Refactored hard-coded setup of pieces, Moved preload of scenes from...
Refactored hard-coded setup of pieces, Moved preload of scenes from draw_pieces to ready(). player_gold now updates and dispalys with piece capture!
Showing
- .godot/editor/editor_layout.cfg 8 additions, 8 deletions.godot/editor/editor_layout.cfg
- .godot/editor/filesystem_cache8 27 additions, 27 deletions.godot/editor/filesystem_cache8
- .godot/editor/filesystem_update4 11 additions, 3 deletions.godot/editor/filesystem_update4
- .godot/editor/game.tscn-editstate-c2a7af834e91ff64325daddf58e45dc0.cfg 1 addition, 1 deletion.../game.tscn-editstate-c2a7af834e91ff64325daddf58e45dc0.cfg
- .godot/editor/main.tscn-editstate-3070c538c03ee49b7677ff960a3f5195.cfg 1 addition, 1 deletion.../main.tscn-editstate-3070c538c03ee49b7677ff960a3f5195.cfg
- .godot/editor/project_metadata.cfg 2 additions, 2 deletions.godot/editor/project_metadata.cfg
- .godot/editor/recent_dirs 1 addition, 1 deletion.godot/editor/recent_dirs
- .godot/editor/script_editor_cache.cfg 51 additions, 5 deletions.godot/editor/script_editor_cache.cfg
- scenes/Pawn.tscn 1 addition, 1 deletionscenes/Pawn.tscn
- scenes/Rook.tscn 3 additions, 1 deletionscenes/Rook.tscn
- scripts/Assassin.gd 6 additions, 2 deletionsscripts/Assassin.gd
- scripts/Bishop.gd 6 additions, 2 deletionsscripts/Bishop.gd
- scripts/King.gd 6 additions, 2 deletionsscripts/King.gd
- scripts/Knight.gd 5 additions, 2 deletionsscripts/Knight.gd
- scripts/Mage.gd 6 additions, 2 deletionsscripts/Mage.gd
- scripts/Pawn.gd 8 additions, 4 deletionsscripts/Pawn.gd
- scripts/Piece.gd 4 additions, 4 deletionsscripts/Piece.gd
- scripts/Queen.gd 6 additions, 2 deletionsscripts/Queen.gd
- scripts/Rook.gd 5 additions, 2 deletionsscripts/Rook.gd
- scripts/Wizard.gd 6 additions, 2 deletionsscripts/Wizard.gd
Loading
Please register or sign in to comment