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Commit 224793dc authored by Kyaw Aung's avatar Kyaw Aung
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added quit functionality in title

parent c58c0807
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......@@ -2,7 +2,7 @@
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=0
dock_5_selected_tab_idx=1
dock_floating={}
dock_bottom=[]
dock_closed=[]
......@@ -26,7 +26,7 @@ dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=PackedStringArray("res://main.tscn", "res://scenes/title_screen/title_screen.tscn", "res://scenes/title_screen/menu_button.tscn")
current_scene="res://scenes/title_screen/menu_button.tscn"
current_scene="res://scenes/title_screen/title_screen.tscn"
center_split_offset=-239
selected_default_debugger_tab_idx=0
selected_main_editor_idx=2
......@@ -35,7 +35,7 @@ selected_bottom_panel_item=0
[ScriptEditor]
open_scripts=["res://scripts/Bishop.gd", "res://scripts/game.gd", "res://scripts/King.gd", "res://scripts/Knight.gd", "res://scripts/title_screen/menu_button.gd", "res://scripts/Pawn.gd", "res://scripts/Piece.gd", "res://scripts/Queen.gd", "res://scripts/Rook.gd", "res://scripts/title_screen/title_screen.gd"]
selected_script="res://scripts/title_screen/menu_button.gd"
selected_script="res://scripts/title_screen/title_screen.gd"
open_help=[]
script_split_offset=70
list_split_offset=0
......
......@@ -7,3 +7,4 @@ res://scenes/title_screen/title_screen.tscn
res://scenes/title_screen/menu_button.tscn
res://assets/shaders/3d_effect.gdshader
res://scripts/title_screen/menu_button.gd
res://scripts/title_screen/title_screen.gd
......@@ -115,10 +115,10 @@ state={
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 0,
"column": 1,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 11,
"row": 16,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
......@@ -133,7 +133,7 @@ state={
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 36,
"scroll_position": 19.0,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
......@@ -34,14 +34,16 @@ offset_bottom = -47.0
grow_vertical = 0
theme_override_constants/separation = 50
[node name="MenuButton" parent="MenuContainers" instance=ExtResource("2_5iwbf")]
[node name="PlayButton" parent="MenuContainers" instance=ExtResource("2_5iwbf")]
layout_mode = 2
size_flags_vertical = 3
[node name="MenuButton2" parent="MenuContainers" instance=ExtResource("2_5iwbf")]
[node name="RulesButton" parent="MenuContainers" instance=ExtResource("2_5iwbf")]
layout_mode = 2
size_flags_vertical = 3
[node name="MenuButton3" parent="MenuContainers" instance=ExtResource("2_5iwbf")]
[node name="QuitButton" parent="MenuContainers" instance=ExtResource("2_5iwbf")]
layout_mode = 2
size_flags_vertical = 3
[connection signal="pressed" from="MenuContainers/QuitButton" to="." method="_on_quit_pressed"]
extends Control
@onready var play_button: TitleButton = $MenuContainers/PlayButton
@onready var rules_button: TitleButton = $MenuContainers/RulesButton
@onready var quit_button: TitleButton = $MenuContainers/QuitButton
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
......@@ -9,3 +12,6 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_quit_pressed() -> void:
get_tree().quit()
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