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Commit 1a7fd521 authored by Kyaw Aung's avatar Kyaw Aung
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fixed on launch transition

parent 41a83642
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......@@ -26,7 +26,7 @@ dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=PackedStringArray("res://main.tscn", "res://scenes/title_screen.tscn", "res://scenes/scene_manager.tscn")
current_scene="res://main.tscn"
current_scene="res://scenes/scene_manager.tscn"
center_split_offset=-239
selected_default_debugger_tab_idx=1
selected_main_editor_idx=2
......@@ -35,7 +35,7 @@ selected_bottom_panel_item=0
[ScriptEditor]
open_scripts=["res://scripts/title_screen/menu_button.gd", "res://scripts/scene_manager.gd", "res://scripts/title_screen/title_screen.gd"]
selected_script="res://scripts/scene_manager.gd"
selected_script="res://scripts/title_screen/title_screen.gd"
open_help=[]
script_split_offset=70
list_split_offset=0
......
ea4bc82a6ad023ab7ee23ee620429895
::res://::1738462019
::res://::1738486774
icon.svg::CompressedTexture2D::6378281210119878262::1738189402::1738378143::1::::<><>::
main.tscn::PackedScene::5692118487183161714::1738462019::0::1::::<><>::uid://cu7lkx15lmfww::::res://scenes/scene_manager.tscn
main.tscn::PackedScene::5692118487183161714::1738480197::0::1::::<><>::uid://cu7lkx15lmfww::::res://scenes/scene_manager.tscn
README.md::TextFile::-1::1738189402::0::1::::<><>::
::res://assets/::1738378134
::res://assets/noise/::1738460335
......@@ -30,11 +30,11 @@ White_knight.png::CompressedTexture2D::854350289879594279::1738378134::173837817
White_Pawn.png::CompressedTexture2D::919180529085242722::1738378134::1738378176::1::::<><>::
White_Queen.png::CompressedTexture2D::4902137832695542513::1738378134::1738378176::1::::<><>::
White_rook.png::CompressedTexture2D::4194129281780453908::1738378134::1738378176::1::::<><>::
::res://assets/shaders/::1738462019
3d_effect.gdshader::Shader::-1::1738462019::0::1::::<><>::
bg.gdshader::Shader::-1::1738462019::0::1::::<><>::
color.gdshader::Shader::-1::1738462019::0::1::::<><>::
shadow.gdshader::Shader::-1::1738462019::0::1::::<><>::
::res://assets/shaders/::1738480214
3d_effect.gdshader::Shader::-1::1738480214::0::1::::<><>::
bg.gdshader::Shader::-1::1738480214::0::1::::<><>::
color.gdshader::Shader::-1::1738480214::0::1::::<><>::
shadow.gdshader::Shader::-1::1738480214::0::1::::<><>::
::res://assets/sprites/::1738378176
bishop.png::CompressedTexture2D::4631301773944929250::1738378134::1738378176::1::::<><>::
knight.png::CompressedTexture2D::3545640967717948854::1738378134::1738378176::1::::<><>::
......@@ -62,11 +62,11 @@ white_rook.png::CompressedTexture2D::3317152307554436932::1738378134::1738378176
Go_Save_The_King_Menu.jpg::CompressedTexture2D::7252735845995868232::1738378134::1738378176::1::::<><>::
Mockup Gameplay Design.jpg::CompressedTexture2D::4859609684236806088::1738378134::1738378176::1::::<><>::
Mockup Shop Design.jpg::CompressedTexture2D::8043055154093708922::1738378134::1738378176::1::::<><>::
::res://assets/ui/title_screen/::1738462017
::res://assets/ui/title_screen/::1738462045
play_button.png::CompressedTexture2D::5896995890187459238::1738396598::1738396750::1::::<><>::
quit_button.png::CompressedTexture2D::5172428563227279585::1738462037::1738462045::1::::<><>::
rules_button.png::CompressedTexture2D::8060955005205795067::1738432116::1738432186::1::::<><>::
::res://scenes/::1738462019
::res://scenes/::1738480198
Bishop.tscn::PackedScene::2789588702038144760::1738378134::0::1::::<><>::res://scripts/Bishop.gd<>uid://b68o4mj7wcwvq::::res://assets/sprites/bishop.png
explosion.tscn::PackedScene::69466253159940830::1738378134::0::1::::<><>::
game.tscn::PackedScene::8577524005707705072::1738456239::0::1::::<><>::res://scripts/game.gd<>res://assets/shaders/bg.gdshader<>uid://yeqb8ndri7xp::::res://assets/noise/noise.tres<>uid://ceas3dsjeq4ge::::res://assets/noise/noise2.tres<>uid://m6ki73qfbp2s::::res://assets/noise/noise3.tres
......@@ -75,12 +75,12 @@ Knight.tscn::PackedScene::5270730075267457303::1738378134::0::1::::<><>::res://s
Pawn.tscn::PackedScene::3675784333675896641::1738378134::0::1::::<><>::res://scripts/Pawn.gd<>uid://ndi1e8thkonq::::res://assets/Resized Chess Piece Assets/White_Pawn.png
Queen.tscn::PackedScene::7495869360053814603::1738378134::0::1::::<><>::res://scripts/Queen.gd<>uid://cb3vq168iyomb::::res://assets/Resized Chess Piece Assets/White_Queen.png
Rook.tscn::PackedScene::9162401199636684468::1738378134::0::1::::<><>::uid://b00wxxfjk04ke::::res://assets/Resized Chess Piece Assets/White_rook.png
scene_manager.tscn::PackedScene::6243365322716451430::1738462019::0::1::::<><>::res://scripts/scene_manager.gd
scene_manager.tscn::PackedScene::6243365322716451430::1738480198::0::1::::<><>::res://scripts/scene_manager.gd
texture_holder.tscn::PackedScene::594714386286134588::1738378134::0::1::::<><>::
title_screen.tscn::PackedScene::8154710134031658440::1738462019::0::1::::<><>::res://scripts/title_screen/title_screen.gd<>uid://bm8sv1itwm467::::res://scenes/ui/menu_button.tscn
::res://scenes/ui/::1738462019
menu_button.tscn::PackedScene::3297943059633979218::1738462019::0::1::::<><>::res://assets/shaders/3d_effect.gdshader<>res://scripts/title_screen/menu_button.gd
::res://scripts/::1738460684
title_screen.tscn::PackedScene::8154710134031658440::1738480198::0::1::::<><>::res://scripts/title_screen/title_screen.gd<>uid://bm8sv1itwm467::::res://scenes/ui/menu_button.tscn
::res://scenes/ui/::1738463292
menu_button.tscn::PackedScene::3297943059633979218::1738463292::0::1::::<><>::res://assets/shaders/3d_effect.gdshader<>res://scripts/title_screen/menu_button.gd
::res://scripts/::1738464062
Bishop.gd::GDScript::-1::1738378134::0::1::::Bishop<>Piece<>::
game.gd::GDScript::-1::1738378134::0::1::::game<>Node<>::
King.gd::GDScript::-1::1738378134::0::1::::King<>Piece<>::
......@@ -89,7 +89,7 @@ Pawn.gd::GDScript::-1::1738378134::0::1::::Pawn<>Piece<>::
Piece.gd::GDScript::-1::1738378134::0::1::::Piece<>Node2D<>::
Queen.gd::GDScript::-1::1738378134::0::1::::Queen<>Piece<>::
Rook.gd::GDScript::-1::1738378134::0::1::::Rook<>Piece<>::
scene_manager.gd::GDScript::-1::1738460684::0::1::::<>Node<>::
::res://scripts/title_screen/::1738460499
scene_manager.gd::GDScript::-1::1738464062::0::1::::<>Node<>::
::res://scripts/title_screen/::1738463638
menu_button.gd::GDScript::-1::1738432516::0::1::::TitleButton<>Button<>::
title_screen.gd::GDScript::-1::1738460499::0::1::::TitleScreen<>Control<>::
title_screen.gd::GDScript::-1::1738463638::0::1::::TitleScreen<>Control<>::
res://scenes/title_screen.tscn
res://main.tscn
res://assets/shaders/3d_effect.gdshader
res://assets/shaders/color.gdshader
res://assets/shaders/shadow.gdshader
res://assets/shaders/bg.gdshader
res://main.tscn
res://scenes/ui/menu_button.tscn
res://assets/shaders/color.gdshader
res://scenes/title_screen.tscn
res://scenes/scene_manager.tscn
res://scripts/scene_manager.gd
res://assets/noise/noise.tres
res://assets/noise/noise2.tres
res://assets/noise/noise3.tres
res://scripts/title_screen/title_screen.gd
......@@ -15,7 +15,7 @@ last_selected_language="GDScript"
[recent_files]
scripts=["res://scripts/board.gd", "res://scripts/scene_manager.gd", "res://scripts/title_screen/menu_button.gd", "res://scripts/title_screen/title_screen.gd", "res://scripts/Knight.gd", "res://scripts/King.gd", "res://scripts/Queen.gd", "res://scripts/Bishop.gd", "res://scripts/Rook.gd", "res://scripts/Pawn.gd"]
scenes=["res://scenes/scene_manager.tscn", "res://scenes/title_screen.tscn", "res://scenes/ui/menu_button.tscn", "res://main.tscn", "res://scenes/game.tscn", "res://scenes/board.tscn", "res://scenes/ui/title_screen.tscn", "res://scenes/title_screen/menu_button.tscn", "res://scenes/title_screen/title_screen.tscn", "res://scenes/Knight.tscn"]
scenes=["res://scenes/scene_manager.tscn", "res://scenes/title_screen.tscn", "res://main.tscn", "res://scenes/ui/menu_button.tscn", "res://scenes/game.tscn", "res://scenes/board.tscn", "res://scenes/ui/title_screen.tscn", "res://scenes/title_screen/menu_button.tscn", "res://scenes/title_screen/title_screen.tscn", "res://scenes/Knight.tscn"]
[color_picker]
......
......@@ -143,11 +143,11 @@ state={
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 46,
"column": 26,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 9,
"scroll_position": 0.0,
"row": 12,
"scroll_position": 4.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
......@@ -5,7 +5,12 @@ var current_scene = null
@onready var fade_animation: AnimationPlayer = $CanvasLayer/AnimationPlayer
func _ready() -> void:
change_scene("res://scenes/title_screen.tscn")
start_game("res://scenes/title_screen.tscn")
func start_game(scene_path: String) -> void:
var new_scene = load(scene_path).instantiate()
get_parent().add_child.call_deferred(new_scene)
current_scene = new_scene
func change_scene(scene_path: String) -> void:
fade_animation.play("fade_out")
......
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