shadow.gdshader 439 B
shader_type canvas_item;
uniform vec4 shadow_color = vec4(0.0, 0.0, 0.0, 0.5); // Shadow color and transparency
uniform vec2 shadow_offset = vec2(5.0, 5.0); // Offset for the shadow
void fragment() {
// Move the texture coordinates by the shadow offset
vec2 shadow_uv = UV + shadow_offset / SCREEN_PIXEL_SIZE;
vec4 tex_color = texture(TEXTURE, shadow_uv);
// Apply the shadow color to the texture
COLOR = tex_color * shadow_color;
}