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[gd_scene load_steps=6 format=3 uid="uid://cgc727au2gn5i"]
[ext_resource type="Shader" path="res://assets/shaders/bg.gdshader" id="1_h83u5"]
[ext_resource type="Texture2D" uid="uid://yeqb8ndri7xp" path="res://assets/noise/noise.tres" id="2_y2xok"]
[ext_resource type="Texture2D" uid="uid://ceas3dsjeq4ge" path="res://assets/noise/noise2.tres" id="3_x3hhb"]
[ext_resource type="Texture2D" uid="uid://m6ki73qfbp2s" path="res://assets/noise/noise3.tres" id="4_pgh78"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mw0xk"]
shader = ExtResource("1_h83u5")
shader_parameter/color1 = Vector3(1, 0, 0)
shader_parameter/color2 = Vector3(-0.3, 0, 0)
shader_parameter/color3 = Vector3(0.1, 0.1, 0.1)
shader_parameter/speed = 0.005
shader_parameter/direction = Vector2(0.25, -0.25)
shader_parameter/noise = ExtResource("2_y2xok")
shader_parameter/noise2 = ExtResource("3_x3hhb")
shader_parameter/noise3 = ExtResource("4_pgh78")
[node name="Background" type="ColorRect"]
z_index = -1
material = SubResource("ShaderMaterial_mw0xk")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 1
color = Color(0.254902, 0.254902, 0.254902, 1)