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Created with Raphaël 2.2.010Jan7Dec6542130Nov29282726252423222120161413876542131Oct302625242217131211109128Sep27262524212014Fixed null reference preventing scene from runningdevelopdevelopMerge branch 'develop' of https://git.cs.usask.ca/TheRedTeam/GroupProject into developChanges made in preparation of Playtest Demo, and the demo build of the gameAll shooty anims redone with armMenus now scale with resolutionchanged helth value to normalAdded fighty and shooty anims, shooty arm jenky afMerge branch 'develop' of https://git.cs.usask.ca/TheRedTeam/GroupProject into developIf it Breaks the repo, it was hereHooked up splash screen and changed cross hair colour for fighty and shootyAdded the arm idle animstry this againAdded splash screen, not hooked upsome balance fixesfixed door issue maybebug fix to tetheranimation additionsMerge branch 'develop' of https://git.cs.usask.ca/TheRedTeam/GroupProject into developmade the enemies and the culling script play niceAdded the Fighty Sword animsadded animations to animatorsmall changessmall changesNew anims for allFirst test build after implementing playtest adjustmentsFixed music, made doors 2-way, improved tether-wall collisionsPlayer map scale adjusts on distance, ship disappears when distance too highMultiple changes that allow for dynamic enemy spawning, correction to scene change prefabsAdded material, adjusted HUDBasic bugfixes from debug codeFixed bugs I introduced, added OverworldCameraManager.cs that keeps players in frame on larger mapsAdded mini map and overworld map small updatessmall updatesTweaked damage values, button promts for transitions and win stateFixed hit detection bug, revamped door traversal to a more predictable hard coded designChanged the Sprites and animations to be betterCleanup after mergeFinal touches to initial soundfeature_soundfeature_soundConfigured prefabs, and added sound to enemy actions
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