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TheRedTeam
GroupProject
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8a743e80b3ee1db2b04f285e32317fa7a453ac8f
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11
develop
feature_Animation_SpriteSheets
feature_camera
feature_enemies
feature_input
feature_players
feature_proceduralGeneration
feature_shooting
feature_sound
feature_teather
master
default
protected
11 results
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Created with Raphaël 2.2.0
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Fixed null reference preventing scene from running
develop
develop
Merge branch 'develop' of https://git.cs.usask.ca/TheRedTeam/GroupProject into develop
Changes made in preparation of Playtest Demo, and the demo build of the game
All shooty anims redone with arm
Menus now scale with resolution
changed helth value to normal
Added fighty and shooty anims, shooty arm jenky af
Merge branch 'develop' of https://git.cs.usask.ca/TheRedTeam/GroupProject into develop
If it Breaks the repo, it was here
Hooked up splash screen and changed cross hair colour for fighty and shooty
Added the arm idle anims
try this again
Added splash screen, not hooked up
some balance fixes
fixed door issue maybe
bug fix to tether
animation additions
Merge branch 'develop' of https://git.cs.usask.ca/TheRedTeam/GroupProject into develop
made the enemies and the culling script play nice
Added the Fighty Sword anims
added animations to animator
small changes
small changes
New anims for all
First test build after implementing playtest adjustments
Fixed music, made doors 2-way, improved tether-wall collisions
Player map scale adjusts on distance, ship disappears when distance too high
Multiple changes that allow for dynamic enemy spawning, correction to scene change prefabs
Added material, adjusted HUD
Basic bugfixes from debug code
Fixed bugs I introduced, added OverworldCameraManager.cs that keeps players in frame on larger maps
Added mini map and overworld map
small updates
small updates
Tweaked damage values, button promts for transitions and win state
Fixed hit detection bug, revamped door traversal to a more predictable hard coded design
Changed the Sprites and animations to be better
Cleanup after merge
Final touches to initial sound
feature_sound
feature_sound
Configured prefabs, and added sound to enemy actions
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