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Feature physics

Merged Clinton Galbraith requested to merge feature_physics into develop
12 files
+ 423
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@@ -22,6 +22,7 @@ GameObject:
- component: {fileID: 212720702365941542}
- component: {fileID: 58909280641846464}
- component: {fileID: 50714183746014120}
- component: {fileID: 114971136317852210}
m_Layer: 0
m_Name: Player
m_TagString: Untagged
@@ -36,7 +37,7 @@ Transform:
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1950246631194670}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -2.68, y: 2.06, z: 0}
m_LocalPosition: {x: -18.57, y: 5.06, z: 0}
m_LocalScale: {x: 0.45533395, y: 0.45533395, z: 0.45533395}
m_Children: []
m_Father: {fileID: 0}
@@ -77,6 +78,19 @@ CircleCollider2D:
m_Offset: {x: 0, y: 0}
serializedVersion: 2
m_Radius: 2.56
--- !u!114 &114971136317852210
MonoBehaviour:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1950246631194670}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 79c94baaf6a689347b6e47b5c7edd41c, type: 3}
m_Name:
m_EditorClassIdentifier:
Acceleration: 0
player: {fileID: 0}
--- !u!212 &212720702365941542
SpriteRenderer:
m_ObjectHideFlags: 1
@@ -109,12 +123,12 @@ SpriteRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: 216c4c1a935737b46881baf3616eb67e, type: 3}
m_Sprite: {fileID: 21300000, guid: 4c964b2c398a5cb45a675b44f5143019, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 0.2, y: 0.2}
m_Size: {x: 5.12, y: 5.12}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
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