Tether interacts with rigidBody's, but requires 200+ Phys2D position steps to...
Tether interacts with rigidBody's, but requires 200+ Phys2D position steps to do so. Might be optimizable.
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- CMPT306_Fall2017/Assets/Prefabs/Link.prefab 2 additions, 2 deletionsCMPT306_Fall2017/Assets/Prefabs/Link.prefab
- CMPT306_Fall2017/Assets/Scenes/Players.unity 613 additions, 95 deletionsCMPT306_Fall2017/Assets/Scenes/Players.unity
- CMPT306_Fall2017/Assets/Scripts/PlayerTetherScript.cs 35 additions, 19 deletionsCMPT306_Fall2017/Assets/Scripts/PlayerTetherScript.cs
- CMPT306_Fall2017/Assets/Scripts/TetherLinks.cs 36 additions, 20 deletionsCMPT306_Fall2017/Assets/Scripts/TetherLinks.cs
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