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using UnityEngine;
using System.Collections;
public class PlayerCameraScript : MonoBehaviour
{
private GameObject myCamera;
[SerializeField]
private GameObject myTarget;
/* Vectors to do trivial adjustments */
Vector3 ZAdjustVect;
Vector3 PlayerYAdjustVect;
Vector3 CameraSpeedVect;
/* Subtract these to account for the Z Vector */
[SerializeField]
private float Z_ADJ;
[SerializeField]
private float PLAYER_Y_ADJ;
/* Camera moves at 1 / CAMERA_SPEED */
[SerializeField]
private float CAMERA_LAG;
public GameObject MyTarget
{
get
{
return myTarget;
}
set
{
myTarget = value;
}
}
/**
* Does a smooth movement towards the set target, based on speed variables.
*/
private void CameraTracking()
{
/* Adjust the Camera value to the right Z-plane */
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target.z = myCamera.transform.position.z;
/* Camera speeds up as player leaves centre */
float speed = Vector3.Distance(myCamera.transform.position, target) / CAMERA_LAG;
/* Set the new camera position */
myCamera.transform.position = Vector3.MoveTowards(myCamera.transform.position, target, speed);
return;
}
// Use this for initialization
void Start()
{
myCamera = this.gameObject;
ZAdjustVect = new Vector3(0, 0, Z_ADJ);
PlayerYAdjustVect = new Vector3(0, PLAYER_Y_ADJ, 0);
/* Initiate Camera */
myCamera.transform.position = MyTarget.transform.position;
myCamera.transform.position += ZAdjustVect;
}
// Update is called once per frame
void FixedUpdate()
{
Debug.Log("Moving Camera...");
CameraTracking();
//myCamera.transform.position += ZAdjustVect;
//myCamera.transform.position += PlayerYAdjustVect;
}
}