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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerBehavior : MonoBehaviour {
[SerializeField]
private float Acceleration;
/* Movement to apply this frame */
private Vector3 Movement;
public GameObject player;
private Rigidbody2D playerBody;
public void MoveLeft()
{
Movement.x -= Acceleration;
}
public void MoveRight()
{
Movement.x += Acceleration;
}
public void MoveUp()
{
Movement.y += Acceleration;
}
public void MoveDown()
{
Movement.y -= Acceleration;
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
playerBody.AddForce(Vector3.ClampMagnitude(Movement, Acceleration));
}
}