- Dec 01, 2016
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Jordan authored
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Jordan authored
- Potions don't heal over now - Town doors are better - Readded name solution, not working 100% still - Sped up enemy
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Ryan Hoppe (rmh898) authored
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Graham Solie authored
Health pot heals 35 Stats boosted for 2.5 mins
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- Nov 30, 2016
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Graham Solie authored
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- Nov 29, 2016
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Graham Solie authored
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- Nov 28, 2016
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Michael LaFreniere authored
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Michael LaFreniere authored
Will complete it tonight
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- Nov 27, 2016
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Michael LaFreniere authored
Can now purchase and spend stats!
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Michael LaFreniere authored
- displays stat numbers and potions in inventory - blessings turn green when active - can buy stats to allocate (left to do, buttons to allocate stats, health bar)
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Michael LaFreniere authored
Click to trigger on/off
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Michael LaFreniere authored
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Ryan Hoppe (rmh898) authored
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Michael LaFreniere authored
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- Nov 26, 2016
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Michael LaFreniere authored
whoop whoop!
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Graham Solie authored
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Michael LaFreniere authored
# Conflicts: # Zookeepers Trial/Assets/Scenes/Town01.unity # Zookeepers Trial/Library/CurrentLayout.dwlt # Zookeepers Trial/Library/CurrentMaximizeLayout.dwlt # Zookeepers Trial/Library/LastSceneManagerSetup.txt # Zookeepers Trial/Library/assetDatabase3 # Zookeepers Trial/Library/expandedItems # Zookeepers Trial/Library/metadata/00/00000000000000004000000000000000 # Zookeepers Trial/Library/metadata/00/00000000000000006100000000000000
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Michael LaFreniere authored
New shop up and running soon!
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Graham Solie authored
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- Nov 25, 2016
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mitchelkovacs authored
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- Nov 24, 2016
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Michael LaFreniere authored
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- Nov 23, 2016
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Jordan authored
- Enemy will be generated here - Has timer that auto loads arena scene
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Jordan authored
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Michael LaFreniere authored
Script is called 'Money' with methods to get current money, add money, and subtract money. (win a fight, add money, etc.)
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- Nov 14, 2016
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Michael LaFreniere authored
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mitchelkovacs authored
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- Nov 13, 2016
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Mitchel Kovacs authored
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Jordan authored
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Mitchel Kovacs authored
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Mitchel Kovacs authored
This reverts commit fc0f1ccb.
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Mitchel Kovacs authored
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- Nov 12, 2016
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Mitchel Kovacs authored
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- Nov 10, 2016
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Mitchel Kovacs (mdk181) authored
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- Nov 09, 2016
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Michael LaFreniere authored
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- Nov 08, 2016
- Nov 07, 2016
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Michael LaFreniere authored
*bugs: unsure why buttons are skewing size, can't figure out how to make them all the same regardless of text length in each..... - will have to make the weapon choice a permanent change through static variables - but i have to go eat supper so i'll figure that out later lol.
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Michael LaFreniere authored
entering a door area triggers a text to let the player know how to enter/exit
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- Oct 29, 2016
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Graham Solie authored
So Smart
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Michael LaFreniere authored
if the player cant move when you start up - click on the player object, set the 'size' variable to 1 under the player controller script in the inspector. drag and drop a weapon object onto the slot and VOILAH!
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