- Nov 11, 2016
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Jordan authored
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Jordan authored
- Body options now array in "CharacterDisplay" Alot easier to set! - Filled in ChooseCharLook, almost done needs to communicate with setAppearance only
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Jordan authored
- Now takes more character part option, public variable for each in "CharacterDisplay" object - Removed arm and replaced with shield
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Jordan authored
- All animations are the SAME as the player now - The animation variable "speed" used to be bool, now it's float (like player)
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Jordan authored
- Deleted old art, enemy will be missing right now probably - Took the sword art and put them in weapon objects - Reduced the amount of "weapon" folders we have lol
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
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- Nov 10, 2016
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Mitchel Kovacs (mdk181) authored
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Mitchel Kovacs (mdk181) authored
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Mitchel Kovacs (mdk181) authored
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Mitchel Kovacs (mdk181) authored
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- Nov 09, 2016
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Mitchel Kovacs (mdk181) authored
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Michael LaFreniere authored
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Jordan authored
- Head , Face, player hue, Legs buttons (not sure if anything else) - Added player so you can see effects
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Jordan authored
- Added stats script which will be filled in during character creation - Added character creation scene - UI not really implemented at this point
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- Nov 08, 2016
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Jordan authored
- Character is now sperated into seperate parts - All new animations for each action - Weapon swapping is added -> Create weapon asset, add sprite, drag onto players 'weapon' object (see hierarchy) - A bit of organizing, feel free to do more
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- Oct 29, 2016
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Michael LaFreniere authored
Not finished, brain is quitting - will come back to! (Collision script)
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- Oct 28, 2016
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Michael LaFreniere authored
Scripts to be used by shops and modify the player stats (not implemented yet) Can create new weapons by clicking on the menu Assets > create > new weapon
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Michael LaFreniere authored
YAHOOOO
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- Oct 12, 2016
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Graham Solie authored
Space for attack E for Block
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- Oct 10, 2016
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Michael LaFreniere authored
Main scene with walking animation, doors to other scenes but bug when exited. (appear at random door)
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