- Dec 05, 2016
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Graham Solie authored
-Enemy now flashes when hit -Enemy Scales to player -Prices have been adjusted so its not so easy peasy lemon squeezey
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- Dec 04, 2016
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Michael LaFreniere authored
-added creation error message -added next town progression message -fixed the victory UI in arena (needed serious tweaking haha)
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Graham Solie authored
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- Dec 01, 2016
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Michael LaFreniere authored
let me know if you guys want the church UI like that, if so, then I'll move it to the rest of the shops as well. Takes some fine tuning that I didn't want to waste time on if you guys didn't like it!
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Michael LaFreniere authored
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Jordan authored
- Potions don't heal over now - Town doors are better - Readded name solution, not working 100% still - Sped up enemy
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Graham Solie authored
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- Nov 30, 2016
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Jordan authored
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Jordan authored
- Death animation - Victory animation tweak - Hp persists - Gameover screen - Arena combat
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Kovacs authored
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Graham Solie authored
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Graham Solie authored
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Graham Solie authored
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- Nov 29, 2016
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Graham Solie authored
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Graham Solie authored
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Jordan authored
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Jordan authored
- Fixed banana issue - Added two collisions to enemy - Stats not factored in yet!
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- Nov 28, 2016
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Graham Solie authored
Controls are now: WASD to move double tap D or A for a dash J for block K for kick L for push Space to Attack
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Graham Solie authored
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- Nov 27, 2016
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Jordan authored
Removed all the seperate scripts and combined into one that now is attatched on the "enemy" object. Due to the functionality of this script, enemy sub-objects should not be renamed!
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Michael LaFreniere authored
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Graham Solie authored
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Graham Solie authored
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- Nov 26, 2016
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Michael LaFreniere authored
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Michael LaFreniere authored
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Graham Solie authored
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- Nov 25, 2016
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Michael LaFreniere authored
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Michael LaFreniere authored
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Michael LaFreniere authored
assets -> create -> new potion/armour
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mitchelkovacs authored
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mitchelkovacs authored
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Graham Solie authored
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Graham Solie authored
Just getting a working copy before I break it
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Graham Solie authored
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- Nov 23, 2016
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Graham Solie authored
Added more actions, combat feels more life like
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- Nov 22, 2016
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Graham Solie authored
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- Nov 21, 2016
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Graham Solie authored
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- Nov 19, 2016
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Graham Solie authored
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- Nov 14, 2016
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Michael LaFreniere authored
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mitchelkovacs authored
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