- Nov 22, 2016
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Jordan authored
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- Nov 20, 2016
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Graham Solie authored
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- Nov 14, 2016
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Michael LaFreniere authored
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mitchelkovacs authored
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- Nov 13, 2016
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Mitchel Kovacs authored
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Mitchel Kovacs authored
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Mitchel Kovacs authored
This reverts commit fc0f1ccb.
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Mitchel Kovacs authored
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- Nov 12, 2016
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Mitchel Kovacs authored
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- Nov 10, 2016
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Ryan Hoppe (rmh898) authored
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- Nov 09, 2016
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Ryan Hoppe (rmh898) authored
Changing enemy hits so they take damage based on the range of the equipped weapon.... correct me if I'm wrong.
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Graham Solie authored
Added Decsions and actions based on emeny health and player health
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- Nov 08, 2016
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Jordan authored
- Character is now sperated into seperate parts - All new animations for each action - Weapon swapping is added -> Create weapon asset, add sprite, drag onto players 'weapon' object (see hierarchy) - A bit of organizing, feel free to do more
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Graham Solie authored
Enemy is taking damage but player is still not....for some reason
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