- Nov 13, 2016
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Jordan authored
- Need to add setAppearance script on each character to make it persist - Stats should be persisting - Appearance persisting - Weapon is not at the moment
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Mitchel Kovacs authored
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Mitchel Kovacs authored
This reverts commit fc0f1ccb.
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Mitchel Kovacs authored
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- Nov 12, 2016
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Mitchel Kovacs authored
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Michael LaFreniere authored
got a few buttons going (character doesnt transfer over yet)
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Michael LaFreniere authored
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- Nov 11, 2016
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Jordan authored
- All animations are the SAME as the player now - The animation variable "speed" used to be bool, now it's float (like player)
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- Nov 09, 2016
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Michael LaFreniere authored
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- Nov 08, 2016
- Nov 07, 2016
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Michael LaFreniere authored
*bugs: unsure why buttons are skewing size, can't figure out how to make them all the same regardless of text length in each..... - will have to make the weapon choice a permanent change through static variables - but i have to go eat supper so i'll figure that out later lol.
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Michael LaFreniere authored
entering a door area triggers a text to let the player know how to enter/exit
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- Oct 29, 2016
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Graham Solie authored
So Smart
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Michael LaFreniere authored
if the player cant move when you start up - click on the player object, set the 'size' variable to 1 under the player controller script in the inspector. drag and drop a weapon object onto the slot and VOILAH!
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Michael LaFreniere authored
Not finished, brain is quitting - will come back to! (Collision script)
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Graham Solie authored
restrics movement past shops
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Jordan authored
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- Oct 28, 2016
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Michael LaFreniere authored
YAHOOOO
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- Oct 12, 2016
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Graham Solie authored
Space for attack E for Block
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- Oct 10, 2016
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Michael LaFreniere authored
Main scene with walking animation, doors to other scenes but bug when exited. (appear at random door)
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