- Nov 29, 2016
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Michael LaFreniere authored
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- Nov 28, 2016
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Jordan authored
- Now generates enemy inside of prefight and persists to arena - Default added so we don't get null errors
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Michael LaFreniere authored
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- Nov 27, 2016
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Jordan authored
Removed all the seperate scripts and combined into one that now is attatched on the "enemy" object. Due to the functionality of this script, enemy sub-objects should not be renamed!
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