- Dec 07, 2016
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Michael LaFreniere authored
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- Dec 06, 2016
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Graham Solie authored
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- Dec 05, 2016
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Graham Solie authored
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- Dec 04, 2016
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Michael LaFreniere authored
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- Nov 29, 2016
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Jordan authored
- Made everything 16:9 friendly - Added Walls to arena scene
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- Nov 26, 2016
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Michael LaFreniere authored
whoop whoop!
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Michael LaFreniere authored
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Michael LaFreniere authored
New shop up and running soon!
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- Nov 25, 2016
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Michael LaFreniere authored
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Michael LaFreniere authored
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Michael LaFreniere authored
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- Nov 24, 2016
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Michael LaFreniere authored
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Michael LaFreniere authored
now turns red on click if you cannot afford
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- Nov 23, 2016
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Jordan authored
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Michael LaFreniere authored
Script is called 'Money' with methods to get current money, add money, and subtract money. (win a fight, add money, etc.)
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- Nov 20, 2016
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Michael LaFreniere authored
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Michael LaFreniere authored
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- Nov 14, 2016
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Jordan authored
- 7 new shields added - 2 new legs - 1 new face - 2 new background
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Michael LaFreniere authored
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mitchelkovacs authored
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- Nov 13, 2016
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Jordan authored
- Stored in weaponList script so you only have to set once! - Should persist through scenes if player has playerStats script on
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Jordan authored
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Jordan authored
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Jordan authored
- Need to add setAppearance script on each character to make it persist - Stats should be persisting - Appearance persisting - Weapon is not at the moment
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Mitchel Kovacs authored
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Mitchel Kovacs authored
This reverts commit fc0f1ccb.
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Mitchel Kovacs authored
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- Nov 12, 2016
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Mitchel Kovacs authored
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Michael LaFreniere authored
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- Nov 09, 2016
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Michael LaFreniere authored
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- Nov 08, 2016
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Jordan authored
- Character is now sperated into seperate parts - All new animations for each action - Weapon swapping is added -> Create weapon asset, add sprite, drag onto players 'weapon' object (see hierarchy) - A bit of organizing, feel free to do more
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- Nov 07, 2016
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Michael LaFreniere authored
Gets crazy skewed when screen size changes.... -__- Will have to play with that more... Looks decent at current screen size. - Couldn't figure out how to make a transparant background for the axes.
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Michael LaFreniere authored
*bugs: unsure why buttons are skewing size, can't figure out how to make them all the same regardless of text length in each..... - will have to make the weapon choice a permanent change through static variables - but i have to go eat supper so i'll figure that out later lol.
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Michael LaFreniere authored
entering a door area triggers a text to let the player know how to enter/exit
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- Oct 10, 2016
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Michael LaFreniere authored
Main scene with walking animation, doors to other scenes but bug when exited. (appear at random door)
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- Oct 08, 2016
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Jordan Scheirich (jms297) authored
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- Sep 22, 2016
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LaFreniere authored
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