- Nov 30, 2016
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Jordan authored
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- Nov 29, 2016
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Jordan authored
- Added 3 player collisions - Slash - Kick - Projectile - Change banana to trigger, also requires projectile tag now
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- Nov 28, 2016
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
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- Nov 27, 2016
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Michael LaFreniere authored
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- Nov 24, 2016
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
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- Nov 23, 2016
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Graham Solie authored
Added more actions, combat feels more life like
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- Nov 22, 2016
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Graham Solie authored
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- Nov 14, 2016
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Michael LaFreniere authored
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mitchelkovacs authored
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- Nov 13, 2016
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Michael LaFreniere authored
no longer can "enter" it
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Mitchel Kovacs authored
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Mitchel Kovacs authored
This reverts commit fc0f1ccb.
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Mitchel Kovacs authored
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- Nov 12, 2016
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Mitchel Kovacs authored
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- Nov 11, 2016
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Michael LaFreniere authored
Fixed the different screen size issue (during play mode, looks silly during scene view though)
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- Nov 10, 2016
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Graham Solie authored
Rebuilt the tree with more decisions, funky stuff was goin on
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- Nov 09, 2016
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Michael LaFreniere authored
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Michael LaFreniere authored
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Graham Solie authored
Added Decsions and actions based on emeny health and player health
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- Nov 08, 2016
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Graham Solie authored
Enemy is taking damage but player is still not....for some reason
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- Nov 07, 2016
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Michael LaFreniere authored
entering a door area triggers a text to let the player know how to enter/exit
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Graham Solie authored
Please keep Left is true and Right is false Started to add player health
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- Oct 29, 2016
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Michael LaFreniere authored
if the player cant move when you start up - click on the player object, set the 'size' variable to 1 under the player controller script in the inspector. drag and drop a weapon object onto the slot and VOILAH!
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Graham Solie authored
restrics movement past shops
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- Oct 28, 2016
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Michael LaFreniere authored
Scripts to be used by shops and modify the player stats (not implemented yet) Can create new weapons by clicking on the menu Assets > create > new weapon
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- Oct 10, 2016
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Michael LaFreniere authored
Main scene with walking animation, doors to other scenes but bug when exited. (appear at random door)
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