- Nov 23, 2016
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Michael LaFreniere authored
Script is called 'Money' with methods to get current money, add money, and subtract money. (win a fight, add money, etc.)
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Ryan Hoppe (rmh898) authored
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Graham Solie authored
Added more actions, combat feels more life like
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
Fixed previous code, making unallocated requirement work. Also made it so you must enter a name field. Will work on printing an 'error' message viewable by player.
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Ryan Hoppe (rmh898) authored
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- Nov 22, 2016
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Graham Solie authored
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
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Jordan authored
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- Nov 21, 2016
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Graham Solie authored
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- Nov 20, 2016
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Mitchel Kovacs (mdk181) authored
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Mitchel Kovacs (mdk181) authored
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Michael LaFreniere authored
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Graham Solie authored
can no longer hold block for ever
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Michael LaFreniere authored
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Graham Solie authored
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- Nov 19, 2016
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Graham Solie authored
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- Nov 14, 2016
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Jordan authored
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Jordan authored
- 7 new shields added - 2 new legs - 1 new face - 2 new background
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Michael LaFreniere authored
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mitchelkovacs authored
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- Nov 13, 2016
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Michael LaFreniere authored
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Michael LaFreniere authored
Should function properly again
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Michael LaFreniere authored
no longer can "enter" it
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Mitchel Kovacs authored
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Mitchel Kovacs authored
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Jordan authored
- Located in creation scene -> canvas -> choose character stats - Change that to change starting weapon
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Jordan authored
- Stored in weaponList script so you only have to set once! - Should persist through scenes if player has playerStats script on
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Jordan authored
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Jordan authored
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Jordan authored
- Need to add setAppearance script on each character to make it persist - Stats should be persisting - Appearance persisting - Weapon is not at the moment
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