- Nov 29, 2016
-
-
Ryan Hoppe (rmh898) authored
-
- Nov 27, 2016
-
-
Ryan Hoppe (rmh898) authored
-
Ryan Hoppe (rmh898) authored
-
- Nov 26, 2016
-
-
Michael LaFreniere authored
# Conflicts: # Zookeepers Trial/Assets/Scenes/Town01.unity # Zookeepers Trial/Library/CurrentLayout.dwlt # Zookeepers Trial/Library/CurrentMaximizeLayout.dwlt # Zookeepers Trial/Library/LastSceneManagerSetup.txt # Zookeepers Trial/Library/assetDatabase3 # Zookeepers Trial/Library/expandedItems # Zookeepers Trial/Library/metadata/00/00000000000000004000000000000000 # Zookeepers Trial/Library/metadata/00/00000000000000006100000000000000
-
- Nov 25, 2016
-
-
Michael LaFreniere authored
assets -> create -> new potion/armour
-
mitchelkovacs authored
-
- Nov 14, 2016
-
-
Michael LaFreniere authored
-
mitchelkovacs authored
-
- Nov 13, 2016
-
-
Michael LaFreniere authored
no longer can "enter" it
-
Mitchel Kovacs authored
-
Mitchel Kovacs authored
This reverts commit fc0f1ccb.
-
Mitchel Kovacs authored
-
- Nov 12, 2016
-
-
Mitchel Kovacs authored
-
Michael LaFreniere authored
got a few buttons going (character doesnt transfer over yet)
-
- Nov 08, 2016
-
-
Jordan authored
- Character is now sperated into seperate parts - All new animations for each action - Weapon swapping is added -> Create weapon asset, add sprite, drag onto players 'weapon' object (see hierarchy) - A bit of organizing, feel free to do more
-
Graham Solie authored
Enemy is taking damage but player is still not....for some reason
-
- Nov 07, 2016
-
-
Michael LaFreniere authored
entering a door area triggers a text to let the player know how to enter/exit
-
Graham Solie authored
Please keep Left is true and Right is false Started to add player health
-
- Oct 28, 2016
-
-
Michael LaFreniere authored
Scripts to be used by shops and modify the player stats (not implemented yet) Can create new weapons by clicking on the menu Assets > create > new weapon
-
Michael LaFreniere authored
YAHOOOO
-
- Oct 10, 2016
-
-
Michael LaFreniere authored
Main scene with walking animation, doors to other scenes but bug when exited. (appear at random door)
-