- Nov 20, 2016
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Michael LaFreniere authored
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- Nov 19, 2016
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Graham Solie authored
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- Nov 14, 2016
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Michael LaFreniere authored
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mitchelkovacs authored
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- Nov 13, 2016
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Michael LaFreniere authored
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Michael LaFreniere authored
no longer can "enter" it
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Mitchel Kovacs authored
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Mitchel Kovacs authored
This reverts commit fc0f1ccb.
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Mitchel Kovacs authored
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- Nov 12, 2016
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Michael LaFreniere authored
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Mitchel Kovacs authored
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Michael LaFreniere authored
got a few buttons going (character doesnt transfer over yet)
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Michael LaFreniere authored
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- Nov 11, 2016
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Michael LaFreniere authored
will fix on play mode (should work for any sized screen) looks a little silly during scene view though. - few main screen tweaks (button highlights)
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Michael LaFreniere authored
Fixed the different screen size issue (during play mode, looks silly during scene view though)
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- Nov 09, 2016
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Graham Solie authored
Added Decsions and actions based on emeny health and player health
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- Nov 08, 2016
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Graham Solie authored
Enemy is taking damage but player is still not....for some reason
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- Nov 07, 2016
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Michael LaFreniere authored
Gets crazy skewed when screen size changes.... -__- Will have to play with that more... Looks decent at current screen size. - Couldn't figure out how to make a transparant background for the axes.
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Michael LaFreniere authored
*bugs: unsure why buttons are skewing size, can't figure out how to make them all the same regardless of text length in each..... - will have to make the weapon choice a permanent change through static variables - but i have to go eat supper so i'll figure that out later lol.
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Michael LaFreniere authored
entering a door area triggers a text to let the player know how to enter/exit
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Graham Solie authored
Please keep Left is true and Right is false Started to add player health
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- Oct 30, 2016
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Graham Solie authored
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- Oct 10, 2016
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Michael LaFreniere authored
Main scene with walking animation, doors to other scenes but bug when exited. (appear at random door)
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