- Dec 01, 2016
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Michael LaFreniere authored
let me know if you guys want the church UI like that, if so, then I'll move it to the rest of the shops as well. Takes some fine tuning that I didn't want to waste time on if you guys didn't like it!
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- Nov 29, 2016
- Nov 28, 2016
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Jordan authored
- Now generates enemy inside of prefight and persists to arena - Default added so we don't get null errors
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- Nov 23, 2016
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Michael LaFreniere authored
Script is called 'Money' with methods to get current money, add money, and subtract money. (win a fight, add money, etc.)
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- Nov 14, 2016
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Michael LaFreniere authored
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mitchelkovacs authored
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- Nov 13, 2016
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Jordan authored
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Mitchel Kovacs authored
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Mitchel Kovacs authored
This reverts commit fc0f1ccb.
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Mitchel Kovacs authored
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- Nov 12, 2016
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Mitchel Kovacs authored
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Michael LaFreniere authored
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- Nov 11, 2016
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Jordan authored
- Deleted old art, enemy will be missing right now probably - Took the sword art and put them in weapon objects - Reduced the amount of "weapon" folders we have lol
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Ryan Hoppe (rmh898) authored
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Ryan Hoppe (rmh898) authored
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- Nov 08, 2016
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Jordan authored
- Character is now sperated into seperate parts - All new animations for each action - Weapon swapping is added -> Create weapon asset, add sprite, drag onto players 'weapon' object (see hierarchy) - A bit of organizing, feel free to do more
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- Oct 29, 2016
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Michael LaFreniere authored
if the player cant move when you start up - click on the player object, set the 'size' variable to 1 under the player controller script in the inspector. drag and drop a weapon object onto the slot and VOILAH!
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Jordan authored
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