-
Michael LaFreniere authored
Main scene with walking animation, doors to other scenes but bug when exited. (appear at random door)
Michael LaFreniere authoredMain scene with walking animation, doors to other scenes but bug when exited. (appear at random door)
CameraMovement.cs 638 B
using UnityEngine;
using System.Collections;
public class CameraMovement : MonoBehaviour {
public Transform follow;
Camera cam;
// Use this for initialization
void Start () {
cam = GetComponent<Camera>();
}
// Update is called once per frame
void Update () {
//changing screen height won't screw the sprites. (mobile capatability, etc.)
cam.orthographicSize = (Screen.height / 100f) / 2f;
//Lerp parameters (from, to, how fast)
if (follow) {
transform.position = Vector3.Lerp(transform.position, follow.position, 0.1f) + new Vector3(0, 0.08f, -10);
}
}
}