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  • <?xml version="1.0" encoding="utf-8"?>
    <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
      <PropertyGroup>
        <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
        <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
        <ProductVersion>10.0.20506</ProductVersion>
        <SchemaVersion>2.0</SchemaVersion>
        <RootNamespace></RootNamespace>
        <ProjectGuid>{A6B8DDDF-E196-1FCB-6D57-7F9F959D6FCF}</ProjectGuid>
        <OutputType>Library</OutputType>
        <AppDesignerFolder>Properties</AppDesignerFolder>
        <AssemblyName>Assembly-CSharp</AssemblyName>
        <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
        <FileAlignment>512</FileAlignment>
        <BaseDirectory>Assets</BaseDirectory>
      </PropertyGroup>
      <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
        <DebugSymbols>true</DebugSymbols>
        <DebugType>full</DebugType>
        <Optimize>false</Optimize>
        <OutputPath>Temp\bin\Debug\</OutputPath>
    
        <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_4_1;UNITY_5_4;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_EDITOR_RETINA;ENABLE_RETINA_GUISTYLES;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
    
        <ErrorReport>prompt</ErrorReport>
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        <NoWarn>0169</NoWarn>
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        <DebugType>pdbonly</DebugType>
        <Optimize>true</Optimize>
        <OutputPath>Temp\bin\Release\</OutputPath>
        <ErrorReport>prompt</ErrorReport>
        <WarningLevel>4</WarningLevel>
        <NoWarn>0169</NoWarn>
      </PropertyGroup>
      <ItemGroup>
        <Reference Include="System" />
        <Reference Include="System.XML" />
        <Reference Include="System.Core" />
        <Reference Include="System.Xml.Linq" />
        <Reference Include="UnityEngine">
          <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
        </Reference>
        <Reference Include="UnityEditor">
          <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
        </Reference>
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      <ItemGroup>
    
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         <Compile Include="Assets\Scripts\ArenaCombatControl.cs" />
    
         <Compile Include="Assets\Scripts\CameraMovement.cs" />
    
         <Compile Include="Assets\Scripts\Collisions.cs" />
    
         <Compile Include="Assets\Scripts\CreateWeapon.cs" />
    
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         <Compile Include="Assets\Scripts\CurrentWeapon.cs" />
    
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         <Compile Include="Assets\Scripts\DecisionTree.cs" />
    
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         <Compile Include="Assets\Scripts\EnemyAI.cs" />
    
         <Compile Include="Assets\Scripts\EnemyHealth.cs" />
    
         <Compile Include="Assets\Scripts\EnterDoor.cs" />
    
         <Compile Include="Assets\Scripts\MainMenu.cs" />
    
         <Compile Include="Assets\Scripts\PlayerHealth.cs" />
    
         <Compile Include="Assets\Scripts\PlayerMovement.cs" />
    
         <Compile Include="Assets\Scripts\PlayerStats.cs" />
    
         <Compile Include="Assets\Scripts\ShopMenu.cs" />
    
         <Compile Include="Assets\Scripts\WeaponList.cs" />
    
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         <Compile Include="Assets\Scripts\WeaponShopButton.cs" />
    
         <Compile Include="Assets\Scripts\WeaponStats.cs" />
    
         <Compile Include="Assets\Scripts\characterCreation\ChooseCharLook.cs" />
         <Compile Include="Assets\Scripts\characterCreation\ChooseCharStats.cs" />
         <Compile Include="Assets\Scripts\characterCreation\setAppearance.cs" />
    
     <Reference Include="UnityEngine.UI">
     <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.Networking">
     <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
     </Reference>
      </ItemGroup>
      <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
      <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
           Other similar extension points exist, see Microsoft.Common.targets.
      <Target Name="BeforeBuild">
      </Target>
      <Target Name="AfterBuild">
      </Target>
      -->
      
    </Project>