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using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class DoneButton : MonoBehaviour {
private PlayerStats stats;
private CanvasGroup canvasGroup;
// Use this for initialization
void Start () {
stats = GameObject.Find("CharacterDisplay").GetComponent<PlayerStats>();
canvasGroup = GameObject.Find("errorMessage").GetComponent<CanvasGroup>();
}
// Update is called once per frame
void Update () {
}
public void OnClickDone() {
stats.heal(); // spawn with full health - necessary after player portrait implementation
if (ChooseCharStats.unallocated == 0 && ChooseCharStats.playerName != null) {
SceneManager.LoadScene("Town01");
}
else {
canvasGroup.alpha = 1;
}
}
}