extends Control @onready var play_button: TitleButton = $MenuContainers/PlayButton @onready var rules_button: TitleButton = $MenuContainers/RulesButton @onready var quit_button: TitleButton = $MenuContainers/QuitButton # Called when the node enters the scene tree for the first time. func _ready() -> void: play_button.set_image("res://assets/ui/title_screen/play_button.png") rules_button.set_image("res://assets/ui/title_screen/rules_button.png") quit_button.set_image("res://assets/ui/title_screen/quit_button.png") # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_quit_pressed() -> void: get_tree().quit()