[folding]

node_unfolds=[NodePath("."), PackedStringArray("opponent_shader", "Editor Description"), NodePath("ShadowContainer"), PackedStringArray("Ordering"), NodePath("TileContainer"), PackedStringArray("Transform", "Ordering"), NodePath("PieceContainer"), PackedStringArray("Ordering", "Process", "Texture"), NodePath("Background"), PackedStringArray("Layout/Grow Direction", "material", "Layout/Anchor Offsets", "Layout/Anchor Points", "Material"), NodePath("Explosion"), PackedStringArray("Ordering", "Transform", "Scale", "Time"), NodePath("OpponentPieces"), PackedStringArray("Visibility", "Transform"), NodePath("UI"), PackedStringArray("Layer", "Transform"), NodePath("PlayerPieces"), PackedStringArray("Transform", "Ordering")]
resource_unfolds=["res://scenes/game.tscn::ShaderMaterial_gdbwp", PackedStringArray("Shader Parameters")]
nodes_folded=[]