[docks] dock_3_selected_tab_idx=0 dock_4_selected_tab_idx=0 dock_5_selected_tab_idx=0 dock_floating={} dock_bottom=[] dock_closed=[] <<<<<<<HEAD<<<<<<<HEAD<<<<<<<HEADdock_split_2=-1 dock_split_3=0 dock_hsplit_1=0 <<<<<<<HEADdock_hsplit_2=498 dock_hsplit_3=-329 dock_hsplit_2=372 dock_split_2=0 dock_hsplit_4=0 dock_filesystem_h_split_offset=240 dock_filesystem_v_split_offset=0 dock_filesystem_display_mode=0 dock_filesystem_file_sort=0 dock_filesystem_file_list_display_mode=1 dock_filesystem_selected_paths=PackedStringArray("res://scenes/Knight.tscn") dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scenes/", "res://assets/", "res://assets/shaders/", "res://assets/fonts/") dock_3="Scene,Import" dock_4="FileSystem" dock_5="Inspector,Node,History" [EditorNode] open_scenes=PackedStringArray("res://main.tscn", "res://scenes/Shop.tscn", "res://scenes/game.tscn", "res://scenes/ui/ui.tscn", "res://scenes/screens/title_screen.tscn", "res://scenes/managers/scene_manager.tscn", "res://scenes/managers/state_manager.tscn", "res://scenes/screens/select_piece_screen.tscn", "res://scenes/ui/menu_button.tscn", "res://scenes/ui/pop_up_label.tscn", "res://scenes/Knight.tscn") current_scene="res://scenes/Knight.tscn" center_split_offset=-241 selected_default_debugger_tab_idx=0 selected_main_editor_idx=0 selected_bottom_panel_item=0 [ScriptEditor] open_scripts=["res://scripts/Assassin.gd", "res://scripts/Bishop.gd", "res://scripts/ui/display_piece_manager.gd", "res://scripts/game.gd", "res://scripts/ui/game_ui.gd", "res://scripts/King.gd", "res://scripts/Mage.gd", "res://scripts/main/main.gd", "res://scripts/Pawn.gd", "res://scripts/ui/pop_up_label.gd", "res://scripts/Queen.gd", "res://scripts/Rook.gd", "res://scripts/run_data/run_data.gd", "res://scripts/managers/scene_manager.gd", "res://scripts/screens/select_piece_screen.gd", "res://scripts/Shop.gd", "res://scripts/shop_item.gd", "res://scripts/managers/state_manager.gd", "res://scripts/screens/title_screen.gd"] selected_script="res://scripts/Shop.gd" open_help=["String"] script_split_offset=70 list_split_offset=0 zoom_factor=1.0 [ShaderEditor] open_shaders=["res://assets/shaders/bg.gdshader"] split_offset=0 selected_shader="res://assets/shaders/bg.gdshader" text_shader_zoom_factor=1.0