[docks]

dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=0
dock_floating={}
dock_bottom=[]
dock_closed=[]
<<<<<<<HEAD<<<<<<<HEAD<<<<<<<HEADdock_split_2=-1
dock_split_3=0
dock_hsplit_1=0
<<<<<<<HEADdock_hsplit_2=498
dock_hsplit_3=-329
dock_hsplit_2=372
dock_split_2=0
dock_hsplit_4=0
dock_filesystem_h_split_offset=240
dock_filesystem_v_split_offset=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://scenes/Knight.tscn")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scenes/", "res://assets/", "res://assets/shaders/", "res://assets/fonts/")
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"

[EditorNode]

open_scenes=PackedStringArray("res://main.tscn", "res://scenes/Shop.tscn", "res://scenes/game.tscn", "res://scenes/ui/ui.tscn", "res://scenes/screens/title_screen.tscn", "res://scenes/managers/scene_manager.tscn", "res://scenes/managers/state_manager.tscn", "res://scenes/screens/select_piece_screen.tscn", "res://scenes/ui/menu_button.tscn", "res://scenes/ui/pop_up_label.tscn", "res://scenes/Knight.tscn")
current_scene="res://scenes/Knight.tscn"
center_split_offset=-241
selected_default_debugger_tab_idx=0
selected_main_editor_idx=0
selected_bottom_panel_item=0

[ScriptEditor]

open_scripts=["res://scripts/Assassin.gd", "res://scripts/Bishop.gd", "res://scripts/ui/display_piece_manager.gd", "res://scripts/game.gd", "res://scripts/ui/game_ui.gd", "res://scripts/King.gd", "res://scripts/Mage.gd", "res://scripts/main/main.gd", "res://scripts/Pawn.gd", "res://scripts/ui/pop_up_label.gd", "res://scripts/Queen.gd", "res://scripts/Rook.gd", "res://scripts/run_data/run_data.gd", "res://scripts/managers/scene_manager.gd", "res://scripts/screens/select_piece_screen.gd", "res://scripts/Shop.gd", "res://scripts/shop_item.gd", "res://scripts/managers/state_manager.gd", "res://scripts/screens/title_screen.gd"]
selected_script="res://scripts/Shop.gd"
open_help=["String"]
script_split_offset=70
list_split_offset=0
zoom_factor=1.0

[ShaderEditor]

open_shaders=["res://assets/shaders/bg.gdshader"]
split_offset=0
selected_shader="res://assets/shaders/bg.gdshader"
text_shader_zoom_factor=1.0