From a31cd9fb31eb5bcdd14ea9c41a3a5fd4ef350b1f Mon Sep 17 00:00:00 2001
From: Alan <alanjfogel@gmail.com>
Date: Fri, 31 Jan 2025 14:15:22 -0600
Subject: [PATCH] added scaling up of sprites to make them fit the tiles better

---
 scripts/game.gd | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/scripts/game.gd b/scripts/game.gd
index 1c6eddc..5a3fdd2 100644
--- a/scripts/game.gd
+++ b/scripts/game.gd
@@ -133,6 +133,12 @@ func draw_pieces():
 					piece_instance.position = Vector2((x * tile_size) + tile_size/2, (y * tile_size) + tile_size/2)
 					piece_instance.z_index = 3
 					
+					# Scale the sprite by 25% for all pieces except the king
+					if board[x][y] is King:
+						piece_instance.scale = Vector2(2.0, 2.0)  # Scale the king by 50%
+					else:
+						piece_instance.scale = Vector2(1.25, 1.25)  # Scale other pieces by 25%
+
 					# If piece is opponent, add a black shader to piece
 					if board[x][y].is_white == false:
 						var sprite = piece_instance.get_node("Sprite2D") as Sprite2D
-- 
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